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Author Topic: and so arby asks.... (9 messages, Page 1 of 1)
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_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Jun 20, 2008 10:35 PM    Msg. 1 of 9       
any idea on how to make breakable glass? (non scenery) ...the tuts out there just say how to make it transparent...i believe its with the breakable thing symbol but hmm i dont know if it needs anything else

please stay ontopic and ONLY post if it has to do with breakable glass please


Advancebo
Joined: Jan 14, 2008


Posted: Jun 20, 2008 10:40 PM    Msg. 2 of 9       
i think its also the collision geometry tag


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Jun 20, 2008 10:40 PM    Msg. 3 of 9       
Quote: --- Original message by: selentic
Quote: - Breakable property. This flag or shader symbol when applied to a material that is applied to a face or surface allows the surface to be able to be destroyed or broken. (e.g. glass)


Incase it was unclear in the quote its the - symbol.
Edited by selentic on Jun 20, 2008 at 10:38 PM


hmm thnx...but er... where do i set the body health of it...like...its not a scenery thing so it doesnt have its collision tag, so where do i set it?

@avancebo:

im not going to do it as scenery but as part of the BSP...btw....



does this sync?
Edited by _TheArbiter_ on Jun 20, 2008 at 10:41 PM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jun 20, 2008 11:26 PM    Msg. 4 of 9       
yeah it needs to be scenery with a damaged purmutation and such


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Jun 20, 2008 11:38 PM    Msg. 5 of 9       
Quote: --- Original message by: Donut
yeah it needs to be scenery with a damaged purmutation and such


er yeah i know how to make it via scenery...

now on the BSP..... i added the symbol and everything but it still doesnt wanna break D:


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Jun 21, 2008 06:15 PM    Msg. 6 of 9       
Quote: --- Original message by: Spartan_094
it has been done with vehicles, like the warthog and guass, regional damage, 2 jm's in gbx model, one fine, one damaged


read carefully and you will note im not doing this on a scenery, weapon, vehicle and / or biped.............but a BSP...


Advancebo
Joined: Jan 14, 2008


Posted: Jun 21, 2008 06:54 PM    Msg. 7 of 9       
if u look in the .scenario_structure_bsp, near the top is a section called: collision materials. add a .shader_transparent_glass to it. make sure u add the shader symbols to the glass texture in max, the 2 sided and breakable symbols. then in the glass shader in guerilla, add teh stuff that needs to be added


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Jun 21, 2008 07:09 PM    Msg. 8 of 9       
o thnx to both....i didnt know it needed to be a shader glass thing...thnx!


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Jun 21, 2008 07:30 PM    Msg. 9 of 9       
In globals.globals tag under materials, change it to glass and you can mess with the parameters. there is also a glass.point_physics tag in effects/point physics, You can mess wit that and see if that does anything.

 

 
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