
gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: Jun 12, 2008 04:34 PM
Msg. 1 of 21
all the bipeds from army men 
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jun 12, 2008 04:38 PM
Msg. 2 of 21
these actually look really cool whats the triangle count?
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Nugga117
Joined: Nov 14, 2005
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Posted: Jun 12, 2008 04:41 PM
Msg. 3 of 21
lol, could be fun if done right. needs a special death by flamethrower animation.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Jun 12, 2008 04:53 PM
Msg. 4 of 21
I used to love those games!!
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gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: Jun 12, 2008 06:48 PM
Msg. 5 of 21
as said WIP(work in progress) so im still making the UI, MP and SP maps and such
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Jun 12, 2008 07:02 PM
Msg. 6 of 21
they have to melt when flamered
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gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: Jun 12, 2008 07:08 PM
Msg. 7 of 21
ya im trying to make animations of that but really dont know how to create a melt reaction to flamethrower burn yet
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Jun 12, 2008 09:01 PM
Msg. 8 of 21
I wonder how hard it is to skin one of those. :P It's looking good keep it up. The only problem I could see is getting new animations.
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gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: Jun 13, 2008 08:59 AM
Msg. 9 of 21
im going to find a way to import X file from army men RTS and insert into 3ds max 8
EDIT: either the .x files in army men rts are corupted or i cant find a better importer Edited by gmax5 on Jun 13, 2008 at 09:16 AM
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Jun 13, 2008 10:24 AM
Msg. 10 of 21
Quote: --- Original message by: gmax5 ya im trying to make animations of that but really dont know how to create a melt reaction to flamethrower burn yet Using a melt modifier. May look like crap, but at least it can make a melt animation.
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Jun 13, 2008 10:46 AM
Msg. 11 of 21
if ur going for the whole plastic appearance look, i do recommend you make their texture colours darker, especially the green soldier
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gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: Jun 13, 2008 10:59 AM
Msg. 12 of 21
nah im just going for the animated army men sarges heroes color type
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gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: Jun 13, 2008 04:48 PM
Msg. 13 of 21
is it dark enough now 
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Jun 13, 2008 04:52 PM
Msg. 14 of 21
thats better.
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Jun 13, 2008 06:21 PM
Msg. 15 of 21
personally id go alot darker, or at least enough to camoflague with say the grass; but ultimately that is up to you and the purpose you have for this map; although the 2nd green is alot better than the 1st imo
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Jun 13, 2008 07:29 PM
Msg. 16 of 21
We need more Battlefield weapons in here. M4 is good, but what about M16, MP5, P90...? Oh and C4. Not the noob one, one that actually has a purpose than a nuke.
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gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: Jun 13, 2008 07:54 PM
Msg. 17 of 21
the gun shiowing is the M16 and finding an MP5 already, dont know bout P90
really im just looking for the weapons from Army Men: Sarge's War
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Jun 13, 2008 07:56 PM
Msg. 18 of 21
Where did you get that M16? I only found an M4 and some others....
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gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: Jun 13, 2008 08:03 PM
Msg. 19 of 21
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Jun 13, 2008 08:36 PM
Msg. 20 of 21
youshould set up secondary fire w/ the 203 launcher.
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gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: Jun 13, 2008 08:48 PM
Msg. 21 of 21
EDIT: the UI is done also, you might notice the backround scenery. those i actully did make (the guard towers, NOT the bases) Edited by gmax5 on Jun 13, 2008 at 09:28 PM
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