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Author Topic: 2 questions.... (10 messages, Page 1 of 1)
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Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jun 10, 2008 08:02 PM    Msg. 1 of 10       
what does BSP mean? (is that the level itself)
How can i make a transparent texture for my model?
Thanks...


Edit: acutally 3 questions... how come when i open sapien and use the tutorial.senario it loads and then spaien closes?
Edited by Ro0ster on Jun 10, 2008 at 08:07 PM


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jun 10, 2008 08:26 PM    Msg. 2 of 10       
Quote: --- Original message by: ILLEGALLcheatsMAN
Quote: --- Original message by: Ro0ster
what does BSP mean? (is that the level itself)
How can i make a transparent texture for my model?
Thanks...


Edit: acutally 3 questions... how come when i open sapien and use the tutorial.senario it loads and then spaien closes?
Edited by Ro0ster on Jun 10, 2008 at 08:07 PM


Binary space partition

use kornman's version of guerrilla

look in debug.txt for the problem

Explain

Edit: i found debug.txt and it said


05.30.08 21:29:17 tool pc 01.00.00.0609 ----------------------------------------------
05.30.08 21:29:17 reference function: _write_to_error_file
05.30.08 21:29:17 reference address: 42ca20
05.30.08 21:29:17 Couldn't read map file './toolbeta.map'
Edited by Ro0ster on Jun 10, 2008 at 08:29 PM


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jun 10, 2008 09:23 PM    Msg. 3 of 10       
thats just the tutorail map, its not important is it? can i unmess it up?


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jun 10, 2008 09:28 PM    Msg. 4 of 10       
ok thank you. your really smart. thank for the help :P


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Jun 11, 2008 09:38 AM    Msg. 5 of 10       
I thought bsp was binary structure plane?


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jun 11, 2008 08:45 PM    Msg. 6 of 10       
i dont think it matters what it starts for, all i care is what it means/is. IMO


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Jun 11, 2008 10:21 PM    Msg. 7 of 10       
BSP=Binary space partitioning

http://en.wikipedia.org/wiki/Binary_space_partitioning
Quote: Binary space partitioning (BSP) is a method for recursively subdividing a space into convex sets by hyperplanes. This subdivision gives rise to a representation of the scene by means of a tree data structure known as a BSP tree.

In simpler words, it is a method of breaking up intricately shaped polygons into convex sets, or smaller polygons consisting entirely of non-reflex angles (angles smaller than 180o). For a more general description of space partitioning, see space partitioning.

Originally, this approach was proposed in 3D computer graphics to increase the rendering efficiency. Some other applications include performing geometrical operations with shapes (constructive solid geometry) in CAD, collision detection in robotics and 3D computer games, and other computer applications that involve handling of complex spatial scenes.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jun 12, 2008 12:45 AM    Msg. 8 of 10       
i have another question, so i thought that i'd post it back in this theard.

well i used the gbx model inporter(http://hce.halomaps.org/index.cfm?fid=1955) so i could make a weapon. in a tutorail it said i that i needed that. i followed all the steps till when to have to import the gbxmodel that i exported for guerilla. when i try to import it witth the plasma rifle.txt i just gives me an error that says


runtime error: feature not avaiable: ''newScript''


i use gmax and inside the text file witch is the script it says it compatble gmax. but i wont inport. it gives me that error. whats wrong with it?


Edit:http://hce.halomaps.org/index.cfm?PG=3&fid=1526 is a link to part 1 of 3 of the simple weapon tutorail by HMChelljumper. thats the tutorail that i used
Edited by Ro0ster on Jun 12, 2008 at 12:50 AM


Advancebo
Joined: Jan 14, 2008


Posted: Jun 12, 2008 01:02 AM    Msg. 9 of 10       
your probaly using the old method, because there is a v2.0.0 on the ghosts tutorial site that doesnt need the .txt. but jsut try importing it through the gbxmodel importer without exporting it as .txt


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jun 12, 2008 06:00 PM    Msg. 10 of 10       
Quote: --- Original message by: ILLEGALLcheatsMAN
http://ghost.halomaps.org/bluestreak/


ok i clicked the download here for the link and therea a bunch of words. do i copy and paste it in a .txt and put it in scripts or do i right click the link and click save as?

 

 
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