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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »3ds max trboules (Fomg hai)

Author Topic: 3ds max trboules (Fomg hai) (3 messages, Page 1 of 1)
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gerbile3
Joined: Jul 21, 2007


Posted: Jun 6, 2008 02:42 PM    Msg. 1 of 3       
Aight the forums gerbil is back well kinda....

this time i need help with an error i got

i used blitzkrieg to export a weapon. all i got was "too many actors in scene, cannot export single model, export module failure." My friends dont know wtf thsi means but i need help fixing it. so if someoen can gimmeh a solution ide b happeh asa clam so umm k


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Jun 6, 2008 03:12 PM    Msg. 2 of 3       
Did you link it to a frame?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 6, 2008 05:50 PM    Msg. 3 of 3       
fixed.
told him to import the markers and nodes of the most similar halo stock weapon using the ghosts gbx model importer then link everything to "frame gun"

 

 
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