
Matooba
Joined: Dec 26, 2005
Crust on Halomaps! :)
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Posted: May 25, 2008 01:59 PM
Msg. 1 of 6
I thought it neccesary to add this so here it is in a nut shell:
Rename all bip to say frame Dont use markers and you get rid of bip0, So frame pelvis, frame thigh and so on, Export via blitzkrieg, Tool as a single animation, Open cyborg_animation graph in Kornman00 animation editor, Open your single animation you tooled, Press "Replace Animation", Make sure to tick fix checksum, Merge animations, Open animation in guerilla, Make sure your node count is 19 for cyborg, Point cyborg to new animations.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 25, 2008 06:24 PM
Msg. 2 of 6
Quote: --- Original message by: l283023Umm... this is more steps than I use to make animations for bipeds. Why change the Bip to frame, when you could just easily export using HAX. http://hce.halomaps.org/index.cfm?fid=2943Plus you can even make animations using GMax. You are sorely mistaken. It is possible. Ask anyone with large amounts of experience.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 25, 2008 07:01 PM
Msg. 3 of 6
Actually, it appears I misread you comment. My bad. I thought it said can't instead of can. Sorry for the misconception.
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Matooba
Joined: Dec 26, 2005
Crust on Halomaps! :)
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Posted: May 25, 2008 10:08 PM
Msg. 4 of 6
All I see is a exporter not a tutorial on how to export your animations from max to ingame. Please make your own thread or perhaps add your actual step by step to post. thank you. Edited by Matooba on May 25, 2008 at 10:14 PM
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: May 26, 2008 10:01 PM
Msg. 5 of 6
yes there is if you are using blitzkrieg, which is what anyone with 3ds max uses
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Matooba
Joined: Dec 26, 2005
Crust on Halomaps! :)
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Posted: May 28, 2008 12:16 PM
Msg. 6 of 6
Dear Lord, A simple tutorial for helping others gone sour. Dudes, this isnt about making a complete tutorial other wise i would have to do it for more than just gmax and 3dsmax. Its a simple answer to someones questions about bipeds through blitz. I didnt leave anyone out man, so please chill. I dont think this is meant to be a "Hey this will tell you about every modeling program you can use to make biped for halo" I do care for gmax users or i wouldnt have put together the export script for them to bring it into other programs. Can't we all just get along..............Peace 
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