
ViciousWhiskers
Joined: Dec 19, 2007
Give it a try.
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Posted: May 18, 2008 01:20 PM
Msg. 1 of 9
does any1 know how to make the h3 weapons pack's .obj model work and make it a gbxmodel????i cant seem to figure it out.i konw how to make the bitmaps though
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Advancebo
Joined: Jan 14, 2008
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Posted: May 18, 2008 01:35 PM
Msg. 2 of 9
u gotta use 3ds max
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ViciousWhiskers
Joined: Dec 19, 2007
Give it a try.
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Posted: May 18, 2008 04:13 PM
Msg. 3 of 9
welll that wasnt very helpful,i forgot to mention i am using 3ds max but how do i make it into a jms file?do i import the obj. model as multiple parts or as singular parts?i dont know how to make it a jms file if is it multiple(cant get it to save as jms).and i open it as singular,and i try to save it,it says no actor found.and it didnt save
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Advancebo
Joined: Jan 14, 2008
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Posted: May 18, 2008 07:03 PM
Msg. 4 of 9
1 word:
omg
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ViciousWhiskers
Joined: Dec 19, 2007
Give it a try.
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Posted: May 19, 2008 12:30 PM
Msg. 5 of 9
yea ok ill try,and i have blitzkrieg
NEW QUESTION: is it possible to just export the original assault rifle model and open it in 3dsmax 7 and then replace the model with the h3 AR.obj and leave everything else? Edited by evilkevin1 on May 20, 2008 at 05:24 PM
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: Jun 20, 2008 09:39 PM
Msg. 6 of 9
Well, I successfully made the spartan laser.max file into something useful: So yeah, it works....:P PS: I made the last two images 340x220 (or whatever sizes were on photobucket) but they still turn out huge >_< sorry guys.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 20, 2008 10:39 PM
Msg. 7 of 9
Quote: --- Original message by: CodebrainWell, I successfully made the spartan laser.max file into something useful: So yeah, it works....:P PS: I made the last two images 340x220 (or whatever sizes were on photobucket) but they still turn out huge >_< sorry guys. wat would that be?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 20, 2008 11:18 PM
Msg. 8 of 9
Need actual textures though.
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: Jun 21, 2008 10:19 AM
Msg. 9 of 9
The something useful is a weapon I compiled with that model.
Of course, that isnt the real thing. I just finished texturing that model with the real textures, but they seem to mess up on the UVW mapping part >_<
It shows them right in Max, but ingame they are not in the positions they're supposed to be >_<
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