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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »full hud creation???

Author Topic: full hud creation??? (7 messages, Page 1 of 1)
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C y b o r G
Joined: Apr 22, 2008

I CARE About YOUR Opinion!!


Posted: May 17, 2008 11:37 AM    Msg. 1 of 7       
I want to make my own hud for HCE. Ex:Heathbar (I already know how to make ammo meters) Can anybosy point me in the direction of a tutorial??? thanks.
(I HATE being a n00b and a begger!!!!!)
Edited by C y b o r G on May 17, 2008 at 11:38 AM


Advancebo
Joined: Jan 14, 2008


Posted: May 17, 2008 12:07 PM    Msg. 2 of 7       
creating an HUD requires time, patience, good knowledge of photoshop, and search :D. u have to know the placement and stuff. the sprite cant be to big, or itll take up the whole space.

http://hce.halomaps.org/index.cfm?fid=2648

u will never manage to create a fully custom HUD. and ammo meters dont really count cuz its for the gun.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: May 17, 2008 05:45 PM    Msg. 3 of 7       
HUD creating realy isnt that hard; all you need is good image editing skills, a little bit of math, and a image editor that suports alpha channels.

almost everything in the HUD is similar; there are meters that use the alpha as a gardent, and the other things like rectiles, outlines, ect. that use the alpha as transparancy.
X and Y for posisioning everything (I belive it is 640x480 base setting where it multiplies out to your screen settings. and I also belive that if you use a left top orient, its still 18 away from the side making you need to use a -18 if you wana align it perfectly.. but I havnt exactly done any HUD work for a few months lol.. acualy.. have I even done any since last summer?.. idk.. lol)

So, use this information as your base, and then anolize the default tags, and you should be good on your way :P


Advancebo
Joined: Jan 14, 2008


Posted: May 17, 2008 06:34 PM    Msg. 4 of 7       
Quote: --- Original message by: kirby_422
HUD creating realy isnt that hard; all you need is good image editing skills, a little bit of math, and a image editor that suports alpha channels.

almost everything in the HUD is similar; there are meters that use the alpha as a gardent, and the other things like rectiles, outlines, ect. that use the alpha as transparancy.
X and Y for posisioning everything (I belive it is 640x480 base setting where it multiplies out to your screen settings. and I also belive that if you use a left top orient, its still 18 away from the side making you need to use a -18 if you wana align it perfectly.. but I havnt exactly done any HUD work for a few months lol.. acualy.. have I even done any since last summer?.. idk.. lol)

So, use this information as your base, and then anolize the default tags, and you should be good on your way :P


Hey kirby, could u probaly create a tutorial on a full HUD? ur health bar tut was helpful, so was ghosts ammo meter and pickup icon. but i need to know how to create the other stuff


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 18, 2008 01:11 AM    Msg. 5 of 7       
ok, if you want to make an hud,


i MIGHT be the person you want to talk to
all that was done in ms paint. thats it. the i used the gimp to add alpha. learn how to copy parts of the image, and rotate them in mspaint, and you will be fine. huds are greyscale because color is specified in the tag for the hud. PM me if you need any more help


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: May 18, 2008 12:38 PM    Msg. 6 of 7       
Quote: --- Original message by: Donut
all that was done in ms paint. thats it. the i used the gimp to add alpha. learn how to copy parts of the image, and rotate them in mspaint, and you will be fine. huds are greyscale because color is specified in the tag for the hud.

You should have used gimp a bit more than you did for touching it up (idk how similar it is to photoshop, but ya, I do sometimes make parts of HUDs in paint, then fix em up and impliment them by using photoshop)
http://farm1.static.flickr.com/249/460733611_afa0ebd61c_o.png
^ That was done mostly in paint, then smoothed and angled in photoshop. If you look at your photos, they are quite unsmooth.. that gives it a lower quality aperance, and if you had angled the nade box in photoshop (I know you have gimp, but its probly similar) it would have smoothed it out quite a bit and made it look better.

I see a few flaws (like the sharp roughness), but its preaty good.

That old 2d hud for metroid online is hte base for the current 3d HUD, but when I look between 2 pictures, I see seraphim and them did a bit more to it than just cut out the background shadow to make it look 3d lol (they cut a bit off all the edges to make it look more direct and to the point lol, and the reason they had to remove the shadow is because they put a second copy of itself behind to give it a 3d shadow instead)

Oh, and what donut said about grey scale isnt always true.. the setting in there is for tinting; so if you had a greyscale hud, yes, it would mimic the colors, but you can make multicolored huds, and if you do that, you wana tint it white so it doesnt effect it. but greyscale is better since alot of HUD aspects like flashing a red tint color, so that will distort the colors if you have a colored HUD peice flashing.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 19, 2008 04:38 PM    Msg. 7 of 7       
oh, right i forgot about curves. use the path tool in the most recent gimp (i think its 2.4?) and select polygonal. then trace over your rough design. now click select from path. without doing anything else, make a new layer, give it foreground (or background, doesn't matter) then make it black. using white and the paint bucket, just click inside the selected area and it will automatically blend the white with the black. i already fixed up those rough edges on my hud there.

 

 
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