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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Animation Importer Error (Please help this time) and another question

Author Topic: Animation Importer Error (Please help this time) and another question (3 messages, Page 1 of 1)
Moderators: Dennis

Rhydgaled Publications
Joined: May 10, 2007

I have many questions (can't fit URL in though)


Posted: May 6, 2008 04:38 AM    Msg. 1 of 3       
I have posted this before but didn't get a clear answer and we're not allowed to self-bump our topics so I'll have to post this again (I also left it quite some time in case sombody did reply to the old topic). I have a screenshot to help explain what I'm talking about this time though.

When I try to use the animation importer max script in my 3ds max (version 5) I get an error. I used the gbx model importer script to get the HALO 3 Spartan model into 3ds Max and now I am trying to import the animations onto the bones with the animation importer script. By the way I'm not trying to export animations at the momment I am trying to import them.


In the title bar of the error it says
MAXScript Rollout Handler Exception
and in the main part of the error it says

- Unknown property: "count" in $Bone:bip01 pelvis @ [1.264210,-0.125945,37.951801]

or somthing like that anyway. Can anyone tell me how to make it work please.

I also have GMAX and it appears to work fine there but I want them in 3ds really.

An image of the error can be found here http://img90.imageshack.us/img90/9660/3dsmax5animationimporteqd5.png

I also was wondering, is there a way to change the spartan's colour in 3ds Max from the white of the bitmap to whatever colour you want like the multi-purpose map does in-game.
Edited by Rhydgaled Publications on May 6, 2008 at 04:39 AM


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: May 6, 2008 05:02 AM    Msg. 2 of 3       
it cant import animations cuz the halo 3 spartan model does not have the same nodes as the ones used in the animations. as for the color, u gotta do that in photoshop or something.


Rhydgaled Publications
Joined: May 10, 2007

I have many questions (can't fit URL in though)


Posted: May 6, 2008 02:33 PM    Msg. 3 of 3       
As I have said it works fine in GMAX, and another point I have used GMAX and imported grunt and hunter animations onto the master cheif bones, just to test to see if that was the problem (it looked stupid but I didn't get any errors like that one that completly prevented me using the script). I'm sure I saw a 3ds max file of a HALO 2 Master Cheif available for download somwhere which said in the readme it was set up to allow colour change but it was for a newer version of max than mine.

I hope somebody can figure this out because I've no idea what the error means.
Edited by Rhydgaled Publications on Jun 4, 2008 at 05:20 AM

 

 
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