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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Making a weapon.

Author Topic: Making a weapon. (4 messages, Page 1 of 1)
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C y b o r G
Joined: Apr 22, 2008

I CARE About YOUR Opinion!!


Posted: May 5, 2008 09:41 PM    Msg. 1 of 4       
Well it's still in beta stages, it's gonna be a mix of battle rifle and Xm8, I've got it modeled but still needs work. (hence me not posting a pic) I've also got a question (two actually)
1: how do you get the numbers on the back, when you shoot they go down on the gun
2: And how do you get the back of the scope to be shiny (like on scope of battle rifle)

I'll post the weapon when I've got it Completely finished (which god knows when that'll be, I Don't have much time on my hands, only on weekends)


Advancebo
Joined: Jan 14, 2008


Posted: May 5, 2008 09:45 PM    Msg. 2 of 4       
Quote: --- Original message by: C y b o r G
Well it's still in beta stages, it's gonna be a mix of battle rifle and Xm8, I've got it modeled but still needs work. (hence me not posting a pic) I've also got a question (two actually)
1: how do you get the numbers on the back, when you shoot they go down on the gun
2: And how do you get the back of the scope to be shiny (like on scope of battle rifle)

I'll post the weapon when I've got it Completely finished (which god knows when that'll be, I Don't have much time on my hands, only on weekends)


1: frame display, then attachments or something on guerilla
2: i think its shaders.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: May 5, 2008 10:01 PM    Msg. 3 of 4       
1. Make two planes. Give one material name of numbers0 and other numbers1. I can't remember which is which. when you put it ingame, the numbers will already be all set up if you just do that.

2. Cubemap


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: May 5, 2008 10:03 PM    Msg. 4 of 4       
Both shaders. Ones a bitmap with multiple numbers, put into a custom shader, and a function set up in your weapon tag with one ins as primary ammunition and an out scaled by it. Look at the AR for an example. The other one is a shader with a high reflectivity, and a cubemap. You will not get a mirror effect....

And yes, the two planes with those materials applied.

You will be making a shader_transparent_chicago for the numbers.
Edited by Caboose117 on May 5, 2008 at 10:09 PM

 

 
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