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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Radiosity Error

Author Topic: Radiosity Error (5 messages, Page 1 of 1)
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gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: May 4, 2008 08:15 PM    Msg. 1 of 5       
I was trying to run radiosity in Sapien when this error came up: radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry) . I opened the WRL file and there wasn't anything colored blue (only green). I also tried running the radiosity in E3p0PC, E3p0PCV2, and the tool lightmaps command. They all had the same error. And, the only error in my debug.txt was the same as i got in sapien.


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: May 4, 2008 10:13 PM    Msg. 2 of 5       
In Gmax/3ds max go into editable poly, then go into vertex mode, click the weld thing and set the weld threshold to 0.001, click ok.

Then re-export and tool, that should fix your problem


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: May 4, 2008 11:30 PM    Msg. 3 of 5       
Nope, that's not it. I always do that before I export.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 4, 2008 11:42 PM    Msg. 4 of 5       
while looking for the blue errors did u look in wireframe mode because its a lot easier to see them then


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: May 5, 2008 09:06 AM    Msg. 5 of 5       
I opened up the select by name window and selected the errors.

 

 
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