
Advancebo
Joined: Jan 14, 2008
|
Posted: May 1, 2008 05:33 PM
Msg. 1 of 11
The turret I made, It wont move left to right, or up to down. Also it will not fire. If anyone can fix this please pm me 
|
|
|

Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
|
Posted: May 1, 2008 08:06 PM
Msg. 2 of 11
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: May 1, 2008 10:46 PM
Msg. 3 of 11
thats what i used to make this turret.<_<
|
|
|

DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
|
Posted: May 1, 2008 10:47 PM
Msg. 4 of 11
Did you add the projectile tags to it?
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: May 1, 2008 10:49 PM
Msg. 5 of 11
yes, im using the needler.weapon as the weapon, but thats not the problem, the problems is that it wont move :(
|
|
|

DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
|
Posted: May 1, 2008 10:51 PM
Msg. 6 of 11
Hmmm......turrets are considered vehicles right? Maybe you should go look at LAAG_turret tags or maybe even standard Covy Turret and the difference between why they move and yours does not.
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: May 1, 2008 11:14 PM
Msg. 7 of 11
Did you make a marker or 2 that said "#primary ejection"?
|
|
|

Disaster
Joined: Dec 16, 2007
ROCKS
|
Posted: May 1, 2008 11:19 PM
Msg. 8 of 11
I'm pretty sure it needs animations.
|
|
|

ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
|
Posted: May 2, 2008 01:03 AM
Msg. 9 of 11
Quote: --- Original message by: Disaster I'm pretty sure it needs animations. He will most likely be using the regular animations. I would take a screenshot of how it looks in max with all the nodes shown. We can get a better understanding then.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: May 2, 2008 07:48 AM
Msg. 10 of 11
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: May 2, 2008 04:46 PM
Msg. 11 of 11
Well, you solved my firing problem. But it still doesnt animate, and it wont move. And no, you cannot have link tags unless u join NGMT
|
|
|