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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Vehicle scripting

Author Topic: Vehicle scripting (5 messages, Page 1 of 1)
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someone not important
Joined: Sep 2, 2007


Posted: Apr 20, 2008 08:47 PM    Msg. 1 of 5       
I am attempting to remake the halo 2 e3 demo, and right now all I need is a script and a brute biped. I need a script that makes an invincible, unarmed ai follow a certain path in a warthog once you get in, then the ai gets out once a certain point is reached.


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Apr 21, 2008 01:29 PM    Msg. 2 of 5       
brute biped = U WILL NEVAH GET IT!


CuthbertAllgood1
Joined: Mar 26, 2008

because when your this close you know your dead


Posted: Apr 21, 2008 05:25 PM    Msg. 3 of 5       
i downloaded the brute biped, but idk how to make it work in my mods


someone not important
Joined: Sep 2, 2007


Posted: Apr 21, 2008 08:08 PM    Msg. 4 of 5       
Quote: --- Original message by: Bokito
brute biped = U WILL NEVAH GET IT!


There's a brute model already on halomaps, and I'm trying to get bipeds from HDoan.

Quote: and you dont need a script .hsc you can do that in sapien ^^


Im wondering how to do that in sapien...
Edited by someone not importiant on Apr 21, 2008 at 08:09 PM
Edited by someone not importiant on Apr 21, 2008 at 08:09 PM


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Apr 22, 2008 09:43 AM    Msg. 5 of 5       
ya theres a MODElL on halomaps, but no biped (and the rigged brute model didnt work for me) :(

 

 
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