
DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 4, 2008 04:52 PM
Msg. 36 of 77
Quote: --- Original message by: maskedbullet While I have to say that this is an exelent model, there are several things I simply must say. -the bottom barrel does not end in a cone. it is more a cylinder. -the lack of fine details makes it hard to distinguish most of the intresting things on it. -there doesnt seem to be any place for the bullets to be ejected. Other than that, It is fanfastic. Keep up the good work! And what program did you use to make this? -You are almost correct. The shape is extremely small at the tip, but it takes an extremely skinny cylinder to look 100% correct. -There are plenty of deatils, but no color. -There is. It is called the barrel of the BR(shooting) and the end of the BR(reloading).
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: May 4, 2008 04:57 PM
Msg. 37 of 77
Quote: --- Original message by: maskedbullet Jeez man. I have been playing and modding for over 3 years. Not just halo. I had used other games and blender 2.45. So just because I joined today doesnt make my opinions instantly stupid. I also said nothing about the interior of the guns. At the time my comment was directed at some of the outer details on the gun. So next time, cut the rude comment. And you were a new guy at one point too. You win a hf _0/
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HCCKillroy
Joined: Apr 27, 2008
XxK1LLR0YxX Screenshot Master
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Posted: May 8, 2008 02:46 PM
Msg. 38 of 77
ZOMG yaaa you did the scope right. thnx. looks amazing. cant wait to see it in game. ZOMG /died from the awesome
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: May 8, 2008 08:10 PM
Msg. 39 of 77
I want that gun. In mah hands. Lol, very nice job.
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Mythic128
Joined: Jan 1, 2008
-Account Locked-
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Posted: May 8, 2008 08:11 PM
Msg. 40 of 77
Quote: --- Original message by: maskedbullet Great job on the overlay. Just a couple of questions. 1: what map is this going to be a part of once your finished? 2:have you gotten the gun animations and weapons charicteristics down yet? 3:can I please beta test it? If any of these questions are already answered or out of line, then please dont be rude. 1: It will likely be a part of a WMclan map when it is finished. 2: He probably doesn't because he is still modeling it. 3: He doesn't know you much yet. Therefore, there is no trust. I am not saying you would, but if you do beta it, you may leak it. I know you will say you won't leak it, but thats what leakers say. I hope this helped!
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: May 8, 2008 08:26 PM
Msg. 41 of 77
ok, excuse me for not knowing much about guns, but the little ball thing that sticks out at (what i guess would be called) the slide looks to small, too curvy, and doesnt stick out far enough. also, the actual slide are that it slides on looks like it should be farther down. it seems to close to the center of the gun compared to halo3 one.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: May 8, 2008 08:40 PM
Msg. 42 of 77
FIX THE GRIP NAO
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 8, 2008 08:43 PM
Msg. 43 of 77
If it is possible, could the bolt be moved down alongside just a tad more. If that happens, then it will be extremely accurate. :)
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HCCKillroy
Joined: Apr 27, 2008
XxK1LLR0YxX Screenshot Master
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Posted: May 8, 2008 11:25 PM
Msg. 44 of 77
Halo + Martynball + Battle Rifle = IMA FIRIN MAH LAZOR. FTW?!?!?
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: May 9, 2008 01:29 AM
Msg. 45 of 77
I think the scope is too small.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: May 9, 2008 08:20 AM
Msg. 46 of 77
Quote: --- Original message by: RougeSpartan414 I think the scope is too small. Probably the origin is making it look small.
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: May 9, 2008 03:24 PM
Msg. 47 of 77
The bent piece that sticks out is the bolt handle. The metal piece that moves inside the end of the stock is the bolt extension. In a bullpup, which is what the BR and AR are, the bolt is inside the stock. The bolt extension attaches to the bolt and moves it.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: May 9, 2008 07:21 PM
Msg. 48 of 77
I agree. Very good job.
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: May 10, 2008 03:10 AM
Msg. 49 of 77
Martyn, that is simply amazing :) Just remember when you skin it that the edge of the scope on the right side is slightly longer than on the left. Its meant as a glare shield in an optical scope, and you can see it in the H3 BR.
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: May 10, 2008 11:03 PM
Msg. 50 of 77
Quote: --- Original message by: maskedbullet details on that sucker and it'll be perfect. Are you stupid?
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Nugga117
Joined: Nov 14, 2005
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Posted: May 11, 2008 12:02 AM
Msg. 51 of 77
Quote: --- Original message by: ty Most the problems I see could be fixed with bumb mapping. no.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 11, 2008 12:08 AM
Msg. 52 of 77
Make sure when doing anims that recoil/kickback shows without showing the movement (when the BR sways from side to side while walking).
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: May 11, 2008 12:41 AM
Msg. 53 of 77
Quote: --- Original message by: tyQuote: --- Original message by: Nugga117Quote: --- Original message by: ty Most the problems I see could be fixed with bumb mapping. no. No.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 11, 2008 01:02 AM
Msg. 54 of 77
Still needs alot of work :-\.
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: May 11, 2008 01:15 AM
Msg. 55 of 77
Quote: --- Original message by: ty I said that the problems that I SEE could be fixed with bumb mapping, that means I might not see osme of the problems that you guys see, dang pay attention to what's in my post. Too bad you don't pay attention to information about this engine, if you did then you would have known that weapons can't have bump maps.
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: May 11, 2008 03:52 AM
Msg. 56 of 77
It's just a little too boxy.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: May 11, 2008 04:35 AM
Msg. 57 of 77
The lines in the barrels don't match.
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HaloSlayer
Joined: May 21, 2007
Used to be my H3 Emblem
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Posted: May 11, 2008 05:12 AM
Msg. 58 of 77
I like how you got the hud ontop of both pics.
Dual weild BR! one made of clay!
And
It looks great. Now all it needs is a skin and some little adjustments and it will be perfect. Then youll just need to animate it
God this got me excited. I want to see how good this thing will turn out!
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: May 13, 2008 03:47 PM
Msg. 59 of 77
...? I'm gonna sound like a retard, but whats a bump map?
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AlwinRoth
Joined: Jan 4, 2008
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Posted: May 13, 2008 04:44 PM
Msg. 60 of 77
Quote: --- Original message by: TVTyrant ...? I'm gonna sound like a retard, but whats a bump map? dont worry man your not alone... got no clue what that means either lolz and i think the br looks pretty good, not perfect though... anyways i cant do better so good job ^_^
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 14, 2008 12:43 PM
Msg. 61 of 77
Quote: --- Original message by: HDoanQuote: --- Original message by: ty I said that the problems that I SEE could be fixed with bumb mapping, that means I might not see osme of the problems that you guys see, dang pay attention to what's in my post. Too bad you don't pay attention to information about this engine, if you did then you would have known that weapons can't have bump maps. Too bad your a n00b, and don't realize just because the engine doesnt allow bumpmaps that they can't be used for extra details.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 14, 2008 02:03 PM
Msg. 62 of 77
If I was talking to you, why quote Doan?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 14, 2008 04:26 PM
Msg. 63 of 77
Why wouldn't bump maps work on a weapon? It is a model just like a map model, right?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: May 14, 2008 04:29 PM
Msg. 64 of 77
Quote: --- Original message by: DarkHalo003 Why wouldn't bump maps work on a weapon? It is a model just like a map model, right? No, if map models and weapon models had the same properties, you could pick up the whole map.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 14, 2008 04:32 PM
Msg. 65 of 77
Quote: --- Original message by: ODXQuote: --- Original message by: DarkHalo003 Why wouldn't bump maps work on a weapon? It is a model just like a map model, right? No, if map models and weapon models had the same properties, you could pick up the whole map. That would be sort of amusing.lol. My point is, though, that you model both a map and a weapon, so why wouldn't bump maps work?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: May 14, 2008 04:34 PM
Msg. 66 of 77
Quote: --- Original message by: DarkHalo003Quote: --- Original message by: ODXQuote: --- Original message by: DarkHalo003 Why wouldn't bump maps work on a weapon? It is a model just like a map model, right? No, if map models and weapon models had the same properties, you could pick up the whole map. That would be sort of amusing.lol. My point is, though, that you model both a map and a weapon, so why wouldn't bump maps work? Because Halo 1's engine for some reason can't take them on weapons for some reason. I'm just giving you my best guess.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: May 14, 2008 04:43 PM
Msg. 67 of 77
Because weapons use a different shader than BSPs and that shader doesn't have a bump map option. if you try to use a different shader it wont work. same goes for scenery and everything else besides the map. the newer halo engines can support bump maps on nearly everything though.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 14, 2008 09:19 PM
Msg. 68 of 77
Quote: --- Original message by: DarkHalo003 Why wouldn't bump maps work on a weapon? It is a model just like a map model, right? No... Read the HEK tutorial, if ou're going to be asking questions about modding. They are 2 total separate things.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 14, 2008 11:34 PM
Msg. 69 of 77
Quote: --- Original message by: Masters1337Quote: --- Original message by: DarkHalo003 Why wouldn't bump maps work on a weapon? It is a model just like a map model, right? No... Read the HEK tutorial, if ou're going to be asking questions about modding. They are 2 total separate things. I know they are. Modding consists of changing a certain feature, while modeling consists of beginning a feature. I got my answer though. So, if I understand this correctly, bump-mapping is adding 3D textures to an item.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: May 14, 2008 11:53 PM
Msg. 70 of 77
basically, it just makes a certain part of a texture appear to be 3d ish, it makes some part appear to be sticking out of the texture when light hits it.
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