
Toxic_Rhino
Joined: Jul 13, 2007
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Posted: Apr 13, 2008 10:30 PM
Msg. 1 of 7
How do I give a biped a weapon to use?
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Apr 13, 2008 10:41 PM
Msg. 2 of 7
Inside the biped tag, a little below the middle, there should be a place called weapons, under that there is an area where you can add one. Press the three dots next to that white part and you can search for the weapon you want the biped to start with.
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Toxic_Rhino
Joined: Jul 13, 2007
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Posted: Apr 13, 2008 11:49 PM
Msg. 3 of 7
I did that, but he wasnt holding anything... The biped is captian keys and I tryed to make him hold a shotgun
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Apr 14, 2008 12:04 AM
Msg. 4 of 7
He dosent have animations for the shotgun.
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Apr 14, 2008 10:33 AM
Msg. 5 of 7
Quote: --- Original message by: CLS_GRUNT He dosent have animations for the shotgun. It depends on which Keyes biped he is using. Are you using "captain.biped" or "captain_ingame.biped"? "captain_ingame" uses the animations for a marine, so if you use that biped and change its weapon to a shotgun then it will work correctly. It should be found under "characters\captain_ingame".
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Apr 14, 2008 02:41 PM
Msg. 6 of 7
Quote: --- Original message by: CLS_GRUNT He dosent have animations for the shotgun. Incorrect.
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Toxic_Rhino
Joined: Jul 13, 2007
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Posted: Apr 16, 2008 12:16 PM
Msg. 7 of 7
Yeah, I was using captain.biped... ill look for the ingame on right now
...yeah, I don't have a ingame_captain.biped file, where do I get one? Edited by Toxic_Rhino on Apr 18, 2008 at 10:18 PM
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