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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »AI scripting (throwing grenades)

Author Topic: AI scripting (throwing grenades) (4 messages, Page 1 of 1)
Moderators: Dennis

Dusinator
Joined: Mar 23, 2008

Abuser of dots and parenthesis.


Posted: Apr 11, 2008 12:35 PM    Msg. 1 of 4       
Say, I've been playing around with adding AI to a map, but have noticed that, unlike in the campaign, the AI do not throw grenades. Is there some special trick to this? I haven't noticed AI that throw grenades in other AI maps either.
"Fire in the hole!" I want it lol.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 13, 2008 09:57 PM    Msg. 2 of 4       
It's a big with HEK+. Open up your actor varient tag and set the velocity to 8.


Dusinator
Joined: Mar 23, 2008

Abuser of dots and parenthesis.


Posted: Apr 15, 2008 11:49 AM    Msg. 3 of 4       
Thanks, it worked.
Another question comes to mind. Is there a way to make the marines (and/or other AI) follow you around like they do in the campaign? (Granted that I will not attempt to sync this over the internet!)


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Apr 18, 2008 02:39 AM    Msg. 4 of 4       
i made a solo testing map and my ai dont follow me unless they see enemies nearby or i shoot an ai(enemy) but i dont know how to make ai follow u.

 

 
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