
tufferred
Joined: May 27, 2007
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Posted: Apr 5, 2008 07:33 PM
Msg. 1 of 12
How do you export vehicle models from 3ds max and make them an actual .vehicle file to be put in game? I imported it through GBXModel_Importer.
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tufferred
Joined: May 27, 2007
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Posted: Apr 5, 2008 11:06 PM
Msg. 2 of 12
should the model include nodes and stuff?
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arkaman
Joined: Nov 22, 2007
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Posted: Apr 5, 2008 11:09 PM
Msg. 3 of 12
yes
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tufferred
Joined: May 27, 2007
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Posted: Apr 5, 2008 11:14 PM
Msg. 4 of 12
### ERROR failed to create intermediate model 'djet\djet'.
It says that when I try to type physics in tool. Would it do that because theres no skin on my jet? and if so how would I get the skin from c_jet?
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arkaman
Joined: Nov 22, 2007
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Posted: Apr 5, 2008 11:24 PM
Msg. 5 of 12
are you nodes and markers textured?
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tufferred
Joined: May 27, 2007
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Posted: Apr 5, 2008 11:26 PM
Msg. 6 of 12
i don't know
I don't think anythings textured
Edited by tufferred on Apr 5, 2008 at 11:28 PM
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tufferred
Joined: May 27, 2007
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Posted: Apr 6, 2008 12:08 AM
Msg. 7 of 12
so how would you rip the texture?
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arkaman
Joined: Nov 22, 2007
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Posted: Apr 6, 2008 09:07 AM
Msg. 8 of 12
Use the program "bitmap veiwer"
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Apr 6, 2008 10:59 AM
Msg. 9 of 12
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tufferred
Joined: May 27, 2007
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Posted: Apr 6, 2008 06:58 PM
Msg. 10 of 12
so do the nodes and stuff have to be textured?
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arkaman
Joined: Nov 22, 2007
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Posted: Apr 6, 2008 07:04 PM
Msg. 11 of 12
Well there is a different way to do it but thats the simple way. "DO NOT TEXTURE THE FRAME"
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tufferred
Joined: May 27, 2007
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Posted: Apr 6, 2008 07:10 PM
Msg. 12 of 12
ok everything works when I type in tool
this is the order
1.tool model vehicles\djet(thats my vehicle i'm workin on) 2. tool physics vehicles\djet 3.tool collision-geometry vehicles\djet 4.tool animations vehicles\djet
and then everything is their except the gbxmodel. I tried it again and still wasn't their anyhelp?
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