
tufferred
Joined: May 27, 2007
Smile! Life could be worse!
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Posted: Apr 5, 2008 01:17 AM
Msg. 1 of 10
How do you make vehicles like the scarab and the longsword and the pelican and the sentinel destroyable?
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Apr 5, 2008 02:17 AM
Msg. 2 of 10
I don't know how to do it but i do know you have to make a second permutation that is a destroyed model. btw destroyable vehicles don't sync online.
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tufferred
Joined: May 27, 2007
Smile! Life could be worse!
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Posted: Apr 5, 2008 02:19 AM
Msg. 3 of 10
dang oh well thanks anyway!
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Apr 5, 2008 09:54 AM
Msg. 4 of 10
Well, in the model collision geometry of the vehicle, you can set how much damage it can take before it explodes (like a Pelican).
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Apr 5, 2008 10:58 AM
Msg. 5 of 10
Quote: --- Original message by: Rm860 I don't know how to do it but i do know you have to make a second permutation that is a destroyed model. btw destroyable vehicles don't sync online. It's easily synced with scripts though. Don't create a destroyed permutation. Instead, use the destroyed model and export it as a separate gbxmodel and then add that model and its corresponding collision geometry to an entirely separate vehicle tag (don't need to specify any speed properties or seats, but you DO need to specify physics.) Then, in a script, the host can check to see if the vehicle is dead. If so, it then creates the destroyed vehicle, attaches it to the actual vehicle, detaches it, and then destroys the actual vehicle. This will create the illusion that the vehicle just got destroyed, but it will sync. This is how destroyable vehicles like the mythos in coldsnap work.
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Apr 5, 2008 06:38 PM
Msg. 6 of 10
Not if somebody joins while the vehicle has already taken damage, or is already destroyed. If it's already destroyed and they joined after that moment, it would still appear unharmed. It's just not practical.
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arkaman
Joined: Nov 22, 2007
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Posted: Apr 5, 2008 11:04 PM
Msg. 7 of 10
yes scripts is an easy way... that is if you can script............
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Apr 6, 2008 11:02 AM
Msg. 8 of 10
Scripting is not hard once you get the gist of it.
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arkaman
Joined: Nov 22, 2007
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Posted: Apr 6, 2008 07:06 PM
Msg. 9 of 10
boy it's easy? well then maybe you could help me.
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Apr 6, 2008 07:15 PM
Msg. 10 of 10
Longswords and Mythos are destroyed by many things, all of them usually involve all occupants being killed... maybe... I don't know... it is possible to set it up to where vehicles cannot be destroyed without an occupant... just look at the stock sp ghost, banshee, and wraith tags...
And when the vehicles on coldsnap are destroyed, new ones are created instantly, I believe.
I would like to set it up to where vehicles can only be destroyed when the health of all occupants become zero or near-zero... and the vehicle is recreated instantly.
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