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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Getting Halo CE maps onto Sapien

Author Topic: Getting Halo CE maps onto Sapien (5 messages, Page 1 of 1)
Moderators: Dennis

spartanx73
Joined: Mar 14, 2008

Legendary...nothing hard about it.


Posted: Apr 5, 2008 12:53 PM    Msg. 1 of 5       
I've been through a lot about the sapien crud and I would like to know:

1) Getting to take maps (blood gulch, ect.) into Sapien withour using Tool (if thats what you use.)

2) Taking some of those really cool scenery objects from Halomaps.org and populating them in sapien.

Honestly I have no clue about how to do it. If anyone person could help me, that'd make my day.


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Apr 5, 2008 01:09 PM    Msg. 2 of 5       
Download HEK+ from the site and rip the maps.


spartanx73
Joined: Mar 14, 2008

Legendary...nothing hard about it.


Posted: Apr 5, 2008 01:25 PM    Msg. 3 of 5       
Ooookay, look i don't have HEK+ couldn't I do it on the regular HEK? And besides, the program I am asking for would be, what? Guerilla, Tool? I need a strait answer, even if I have to use Tool (which it won't work).

I like the idea but honestly HEK+ ain't gonna help me.


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Apr 5, 2008 01:26 PM    Msg. 4 of 5       
Well, you need it to get the scenario files, in which Sapien can open. Then you can add tags and then rebuild the map using Tool.


spartanx73
Joined: Mar 14, 2008

Legendary...nothing hard about it.


Posted: Apr 6, 2008 12:47 PM    Msg. 5 of 5       
Nice to know, thanks. But my second question was how do i get custom scenery to run in sapien or any varient like that. The scarab for example. When I add it to vehicle tags it says: "One or more of the items you selected has an error, please contact Bungie for assistance." or something like that. If I have to re-download it or fix it HEK using guerilla or tool please tell me.

Really friggin off-topic.
If you have GMAX and want to add or edit 3DS MAX files go to file>import and select any 3DS MAX object you want, even if its not from the meshes folder.
Edited by spartanx73 on Apr 6, 2008 at 01:39 PM

 

 
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