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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Weapons On d40_armory scenery

Author Topic: Weapons On d40_armory scenery (4 messages, Page 1 of 1)
Moderators: Dennis

tufferred
Joined: May 27, 2007

Smile! Life could be worse!


Posted: Apr 3, 2008 09:04 PM    Msg. 1 of 4       
How do I place the weapons so there basically exactly like the one in the campaign level?

Here's a picture(just incase you don't know what the d40_armory looks like)

http://img508.imageshack.us/my.php?image=22335355et1.png]http://img508.imageshack.us/img508/6059/22335355et1.th.png]


tufferred
Joined: May 27, 2007

Smile! Life could be worse!


Posted: Apr 4, 2008 03:56 PM    Msg. 2 of 4       
ok...So what am i supposed to do?


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Apr 4, 2008 04:30 PM    Msg. 3 of 4       
its not part of the bsp, they're weapons that are used in single player while multiplayer uses netgame equipment. however you can spawn them by naming all of them, then make a script that creates them when the game starts


tufferred
Joined: May 27, 2007

Smile! Life could be worse!


Posted: Apr 4, 2008 04:48 PM    Msg. 4 of 4       
but you can't do angles and stuff like that

 

 
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