
Mr Gruntsworthy
Joined: Jan 9, 2007
*skweak*
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Posted: Mar 20, 2008 08:52 PM
Msg. 1 of 2
i finished building, texturing, and wrapping my latest map, and I loaded it up for the first time in Sapien. I went to run radiosity, but it told me that there's a degenerate triangle or bad uvs wrap in my map (which i'm inclined to think is the latter, because tool didn't give me any trouble while constructing a collision BSP).
It told me to see the 'blue error geometry' to find out what it is. In the mean time i'm going to import the .wrl file to check the geometry (I'm hoping it's not that many), and I'd like your opinion on if you think it's the bad uvs wrapping or a degenerate triangle.
As well, I don't seem to recall how to run radiosity in tool; I searched through a couple of pages of forum threads as well as used the search function but netted no results... so if someone could tell me how to run it in tool that would be great. I'm going to try this and see if tool turns up the same error that sapien is.
help much appreciated!
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killer kiwi
Joined: Feb 10, 2007
live and let die
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Posted: Mar 21, 2008 01:09 AM
Msg. 2 of 2
the debug file is call debug.wrl
and this is the tool command to run a quick light map
tool.exe lightmaps levels\mylevel\mylevel mylevel 0 0.9
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