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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Bip01 Bones

Author Topic: Bip01 Bones (3 messages, Page 1 of 1)
Moderators: Dennis

gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Mar 18, 2008 09:24 PM    Msg. 1 of 3       
when exporting my model am i supposed to keep my biped bones or export it hidden cuz i tried with biped bones and its shooting errors like this one"Warning: Bip01 L Hand in skin modifier is not a node" after its first error "cant add frame "Biped01 Pelvis" because it is hung from a geometry or marker node". plz there gotta be some help to this


bobbysoon
Joined: Feb 1, 2007


Posted: Mar 18, 2008 09:47 PM    Msg. 2 of 3       
Did you convert some bones to editable mesh? Don't do that. If you did, you might be able to fix it with "instance replace" in the minilistener. refer to the maxscript documentation on that
If Bip01 L Hand isn't an editable mesh, check Bone in it's properties. Maybe that'll fix it
Whats your object heirarchy look like? Include hidden and frozen objects, and feel free to elaborate. More info == better help


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Mar 18, 2008 10:37 PM    Msg. 3 of 3       
add Frame in front of each bone name ''Frame bip01 Pelvis"

 

 
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