
gmax5
Joined: Dec 7, 2006
ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!
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Posted: Mar 18, 2008 09:24 PM
Msg. 1 of 3
when exporting my model am i supposed to keep my biped bones or export it hidden cuz i tried with biped bones and its shooting errors like this one"Warning: Bip01 L Hand in skin modifier is not a node" after its first error "cant add frame "Biped01 Pelvis" because it is hung from a geometry or marker node". plz there gotta be some help to this
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bobbysoon
Joined: Feb 1, 2007
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Posted: Mar 18, 2008 09:47 PM
Msg. 2 of 3
Did you convert some bones to editable mesh? Don't do that. If you did, you might be able to fix it with "instance replace" in the minilistener. refer to the maxscript documentation on that If Bip01 L Hand isn't an editable mesh, check Bone in it's properties. Maybe that'll fix it Whats your object heirarchy look like? Include hidden and frozen objects, and feel free to elaborate. More info == better help
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 18, 2008 10:37 PM
Msg. 3 of 3
add Frame in front of each bone name ''Frame bip01 Pelvis"
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