
DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 16, 2008 12:14 PM
Msg. 1 of 30
I have a High res Halo 2 MC model and i need it rigged. I doesnt need to be for the halo 1 bones because i plan on making my own animations for it. Here is the model: This model ALOT of faces but im optimizing as I speak. My xfire is deehunter.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 16, 2008 12:17 PM
Msg. 2 of 30
:o
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 16, 2008 12:20 PM
Msg. 3 of 30
I know everyone sees him as the rigger but i wanna be modeler of the year! That or skinner of the year! :P
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Mar 16, 2008 12:22 PM
Msg. 4 of 30
Nope im modeler
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 16, 2008 12:27 PM
Msg. 5 of 30
well see about that...
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 16, 2008 12:49 PM
Msg. 6 of 30
Edited the wrong post sry people! Edited by DEEhunter on Mar 17, 2008 at 09:44 PM Edited by DEEhunter on Mar 17, 2008 at 09:56 PM
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Mar 16, 2008 12:54 PM
Msg. 7 of 30
I see z-brushness on that
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Mar 16, 2008 01:09 PM
Msg. 8 of 30
triangle count
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 16, 2008 01:09 PM
Msg. 9 of 30
I made the normal map into a displacement using crazy bump and used it in zbrush then refined and optimized in 3ds max 26,596 Polies and 13,414 vertz Edited by DEEhunter on Mar 16, 2008 at 01:10 PM
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Mar 16, 2008 03:03 PM
Msg. 10 of 30
I could probably rig it next week if you still want me too.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 16, 2008 03:06 PM
Msg. 11 of 30
Sure Haloguru is trying his luck rigging it now.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Mar 16, 2008 06:09 PM
Msg. 12 of 30
Quote: --- Original message by: Donut triangle count Think that biped will be too much poly for a halo map? I was wondering cause he said it's a high res model.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Mar 16, 2008 06:31 PM
Msg. 13 of 30
Yeah it looks a little high. Use it for some little CGI skit :D
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 17, 2008 08:20 PM
Msg. 14 of 30
One i get it nice and rigged and textured then well see were it leads to.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 17, 2008 08:25 PM
Msg. 15 of 30
lol it's far too high triangle count... but he says he's optimizing. Hopefully... There's also a couple modelling errors
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Mar 17, 2008 08:28 PM
Msg. 16 of 30
Did you model that or just downloaded it from filefront?
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Geo
Joined: Mar 2, 2007
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Posted: Mar 17, 2008 08:28 PM
Msg. 17 of 30
Umm, this is kind of suspicious. How can you go from making loops of abstract art to this...
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 17, 2008 08:35 PM
Msg. 18 of 30
No i used crazybump to make a displacement map out of Masterchiefs normal maps and used it in zbrush. then i did some work on the model to make it look preaty. Like booleans on the wrist and ancle parts and refined the extrud on the visor. I dont take much credit for this since its technecly bungies model. I did the same this SpartanX5 did in this topic http://forums.halomods.com/viewtopic.php?t=35416&start=2220
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 17, 2008 08:41 PM
Msg. 19 of 30
Ill see what halo guru does with it when hes done.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 17, 2008 08:48 PM
Msg. 20 of 30
Read my recent post....
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Geo
Joined: Mar 2, 2007
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Posted: Mar 17, 2008 08:54 PM
Msg. 21 of 30
Just because we didn't make another comment, doesn't mean that we didn't read it. Besides he probably posted at the same time as you.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 17, 2008 09:36 PM
Msg. 22 of 30
If you REALLY read it you would know i already said i was.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 17, 2008 09:46 PM
Msg. 23 of 30
How is it a joke...
Edited by DEEhunter on Mar 17, 2008 at 09:53 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 17, 2008 09:53 PM
Msg. 24 of 30
And you told me on xfire that it was a joke why???
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 17, 2008 10:20 PM
Msg. 25 of 30
I would just shut up... Either way its a nice model that could use a nice rigging for a game.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 17, 2008 10:51 PM
Msg. 26 of 30
Thanks guys but still I dont think i should take full credit! Bungie should get credit, I just made it look pretty! (why is it that when ever selentic comments hes either saying it sucks or starts a flame war.)
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 17, 2008 11:49 PM
Msg. 27 of 30
Becuase he thinks hes smarter then everyone else/ or he thinks hes better.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Mar 18, 2008 12:20 AM
Msg. 28 of 30
Could I see a side view?
EDIT: And could I see the hand plates. Thanks. Edited by ChocolateNugget on Mar 18, 2008 at 12:20 AM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Mar 18, 2008 01:02 AM
Msg. 29 of 30
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Mar 18, 2008 11:10 AM
Msg. 30 of 30
Cardinal Rules: Violating these rules will get you banned:
3. Play Nice! UXB Internet and Halo Maps will not tolerate insulting, flaming or harassing of users. Do not pick fights or 'troll', or post topics on controversial issues such as race, religion, sexual preference, etc. Keep to the topics of the particular forum. As your parents taught you, if you don't have something nice to say, don't say it.
This thread is locked due to a violation of this rule.
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