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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sapien Is BUGGED!!!!!

Author Topic: Sapien Is BUGGED!!!!! (5 messages, Page 1 of 1)
Moderators: Dennis

DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 15, 2008 07:33 PM    Msg. 1 of 5       
How do i do this? The following junk has happened to me in my past usings of Sapien:

1. My map, when loaded, appears black and purple instead of the textures and colors i have added to it.

2. There is fog? I didn't insert fog.

3. I can't insert objects(tags).

4. My models from my GMAX map didn't appear in Sapien

5. The original tut didn't help me at all.


I NEED HELP ON SAPIEN!!!!!!!!!

I have several questions to start off with:

1. How do I get my map to have the texture it is supposed to have when I load it in Sapien?

2. How do I insert my tags into the map in Sapien?

3. How do I get my modelled bases to appear in Sapien at all?

*Please answer these, I really need the extra help with my map.
Edited by DarkHalo003 on Mar 15, 2008 at 08:07 PM
Edited by DarkHalo003 on Mar 15, 2008 at 08:24 PM
Edited by DarkHalo003 on Mar 15, 2008 at 08:24 PM


Rexhunter99
Joined: Jan 27, 2007

- C++ Programmer


Posted: Mar 15, 2008 09:52 PM    Msg. 2 of 5       
1. Is your map an interior or exterior? (inside or outside map) is the sky lighting both insides and outsides? Are your bitmaps correctly compiled or not corrupt?
If the answer to the above is all yes then your GFX card isnt good enough.

2. Usually .sky tags have fog attached to them if you didnt make your own sky.

3. Havent got an Idea what is worng because you havent given enough info.

4. Are they even compiled as .gbxmodel tags? or did you just place them into the level via GMAX? again we need more info.

5. Thats nice, that info has just told me that you probably didnt read/watch it right, what tutorial did you use? If you did not use Yayaps PDF tutorial I suggest you download it and use it as its very handy.

As for your bases are they actually modeled into your level? if not then I suggest you downlaod some tutorials and read through them carefully and not rush through them in 40 seconds, making a map for Halo isnt easy and should be done with care.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 16, 2008 01:32 PM    Msg. 3 of 5       
Quote: --- Original message by: Rexhunter99
1. Is your map an interior or exterior? (inside or outside map) is the sky lighting both insides and outsides? Are your bitmaps correctly compiled or not corrupt?
If the answer to the above is all yes then your GFX card isnt good enough.

2. Usually .sky tags have fog attached to them if you didnt make your own sky.

3. Havent got an Idea what is worng because you havent given enough info.

4. Are they even compiled as .gbxmodel tags? or did you just place them into the level via GMAX? again we need more info.

5. Thats nice, that info has just told me that you probably didnt read/watch it right, what tutorial did you use? If you did not use Yayaps PDF tutorial I suggest you download it and use it as its very handy.

As for your bases are they actually modeled into your level? if not then I suggest you downlaod some tutorials and read through them carefully and not rush through them in 40 seconds, making a map for Halo isnt easy and should be done with care.

1. It is an exterior map.

2.Can I remove the fog?

3. Sry, I put the bases in via GMAX. How do I get them in Sapien?

4. I used the standard tutorial given to you when you first start off with HEK. I can't place objects at all.

5. Link please? Is Yayap's tutorial for GMAX?

Quote: --- Original message by: selentic
Did you add a sky, did you add a skybox.

Did you run radiosity.

Is your graphics card below 32 MB is it Fixed function, does it meet halos minimum requirements.
Edited by selentic on Mar 15, 2008 at 10:26 PM

Yes to both of those. Skyboxes are added when making the map in GMAX and I have done the radiosity of the map a ton. Is there somewhere where I am supposed to place the lightmaps? Also, My shaders maybe messed up. When I am building the radiosity, it gives me the shader, then a list of 1-9 saying if it is a transparent_"place type here"(it will say chicago, water, or other stuff) and I think that is where I am fumbling the map. What do I do then?
Edited by DarkHalo003 on Mar 16, 2008 at 01:37 PM


Rexhunter99
Joined: Jan 27, 2007

- C++ Programmer


Posted: Mar 16, 2008 11:54 PM    Msg. 4 of 5       
its in the tutorials section of the Halomaps website...
and it is for both 3dsmax and Gmax.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 17, 2008 04:06 PM    Msg. 5 of 5       
Quote: --- Original message by: selentic
You do lightmaps/radiosity in sapien or tool.

You have to run them before you will see your map, otherwise it will be all purple.

You must also set the sky in guerilla, not doing so will cause the purple fog you are describing.

The only problem is, I did the sky and lightmaps/radiosity in tool before I opened Sapien. Do lightmaps go somewhere, such as the shaders section in the tags/levels/mymap folder?

 

 
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