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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How can i get my Gmax animation into a WORKING .model_animation?

Author Topic: How can i get my Gmax animation into a WORKING .model_animation? (1 messages, Page 1 of 1)
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jjwk544
Joined: Jun 30, 2007

That's Right, I'm Back. Again.


Posted: Mar 8, 2008 08:30 PM    Msg. 1 of 1       
last time i did it i used HAX and some other program, but the model_animation didn't work. This is how i got my animatable skeleton. i imported the cyborg (or whatever biped im using) using the gbxmodel importer i checked the boxes for the import biped nodes as bones or w/e. is this wrong? HELP!

 

 
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