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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »What does this meen, and how would i go about fixing this?

Author Topic: What does this meen, and how would i go about fixing this? (2 messages, Page 1 of 1)
Moderators: Dennis

gerbile3
Joined: Jul 21, 2007


Posted: Mar 8, 2008 12:59 PM    Msg. 1 of 2       
Gerbil is modign a map, and wanted to put the hornet tag in it from halomaps. The tag i am talkign aobut is the hornet and hippo incomplete tag. It looked decent enoguh until i tried to place it in sapien, and thne got this:




03.03.08 18:40:31 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid animation_graph_unit_seat_block index in [#0,#1)



Now, nobody i know knows what the hell this meens, and I also sure as hell dont know. So, i would really appreciate it if someone could tell me how i would go abotu ficing this. thanks.


bobbysoon
Joined: Feb 1, 2007


Posted: Mar 8, 2008 02:10 PM    Msg. 2 of 2       
copy the code below
open notepad
paste into notepad
save to tags\vehicles\hornet\hma.txt
open guerilla
load hornet.model_animations
import hma.txt
save as _hornet.model_animations (just in case something screws up)
open hornet.vehicle
change model animations to vehicles\hornet\_hornet

lemme know if it works

it got me past the seat error, but then there was this shader transparent error, so ...

model_animations	vehicles\hornet\hornet
4
OBJECTS block 0
UNITS block 1
element 0
label string stand
right yaw per frame angle 0.000000
left yaw per frame angle 0.000000
right frame count short integer 0
left frame count short integer 0
down pitch per frame angle 0.000000
up pitch per frame angle 0.000000
down pitch frame count short integer 0
up pitch frame count short integer 0
animations block 0
ik points block 0
weapons block 1
element 0
name string fixed
grip marker string
hand marker string
right yaw per frame angle 0.000000
left yaw per frame angle 0.000000
right frame count short integer 0
left frame count short integer 0
down pitch per frame angle 0.000000
up pitch per frame angle 0.000000
down pitch frame count short integer 0
up pitch frame count short integer 0
animations block 48
element 0
animation short block index NONE -1
end element 0
element 1
animation short block index NONE -1
end element 1
element 2
animation short block index NONE -1
end element 2
element 3
animation short block index NONE -1
end element 3
element 4
animation short block index NONE -1
end element 4
element 5
animation short block index NONE -1
end element 5
element 6
animation short block index NONE -1
end element 6
element 7
animation short block index NONE -1
end element 7
element 8
animation short block index NONE -1
end element 8
element 9
animation short block index NONE -1
end element 9
element 10
animation short block index NONE -1
end element 10
element 11
animation short block index NONE -1
end element 11
element 12
animation short block index NONE -1
end element 12
element 13
animation short block index NONE -1
end element 13
element 14
animation short block index NONE -1
end element 14
element 15
animation short block index NONE -1
end element 15
element 16
animation short block index NONE -1
end element 16
element 17
animation short block index NONE -1
end element 17
element 18
animation short block index NONE -1
end element 18
element 19
animation short block index NONE -1
end element 19
element 20
animation short block index NONE -1
end element 20
element 21
animation short block index NONE -1
end element 21
element 22
animation short block index NONE -1
end element 22
element 23
animation short block index NONE -1
end element 23
element 24
animation short block index NONE -1
end element 24
element 25
animation short block index stand fixed turret aim-still 0
end element 25
element 26
animation short block index NONE -1
end element 26
element 27
animation short block index NONE -1
end element 27
element 28
animation short block index NONE -1
end element 28
element 29
animation short block index NONE -1
end element 29
element 30
animation short block index NONE -1
end element 30
element 31
animation short block index NONE -1
end element 31
element 32
animation short block index NONE -1
end element 32
element 33
animation short block index NONE -1
end element 33
element 34
animation short block index NONE -1
end element 34
element 35
animation short block index NONE -1
end element 35
element 36
animation short block index NONE -1
end element 36
element 37
animation short block index NONE -1
end element 37
element 38
animation short block index NONE -1
end element 38
element 39
animation short block index NONE -1
end element 39
element 40
animation short block index NONE -1
end element 40
element 41
animation short block index NONE -1
end element 41
element 42
animation short block index NONE -1
end element 42
element 43
animation short block index NONE -1
end element 43
element 44
animation short block index NONE -1
end element 44
element 45
animation short block index NONE -1
end element 45
element 46
animation short block index NONE -1
end element 46
element 47
animation short block index NONE -1
end element 47
ik points block 0
weapon types block 1
element 0
label string gun
animations block 0
end element 0
end element 0
end element 0
WEAPONS block 0
VEHICLES block 1
element 0
right yaw per frame angle 0.436332
left yaw per frame angle 0.436332
right frame count short integer 1
left frame count short integer 1
down pitch per frame angle 0.000000
up pitch per frame angle 0.000000
down pitch frame count short integer 0
up pitch frame count short integer 0
animations block 4
element 0
animation short block index stand fixed turret aim-still 0
end element 0
element 1
animation short block index NONE -1
end element 1
element 2
animation short block index NONE -1
end element 2
element 3
animation short block index NONE -1
end element 3
suspension animations block 0
end element 0
DEVICES block 0
UNIT DAMAGE block 0
FIRST PERSON WEAPONS block 0
sound references block 0
limp body node radius real 0.000000
flags word flags 0
nodes block 10
element 0
name string frame hull
next sibling node index short block index NONE -1
first child node index short block index frame stinger 4
parent node index short block index frame hull 0
Node joint flags long flags 4
base vector real vector 3d 0.000000 0.000000 0.000000
vector range real 0.000000
end element 0
element 1
name string frame jets
next sibling node index short block index frame right flap 3
first child node index short block index NONE -1
parent node index short block index frame hull 0
Node joint flags long flags 4
base vector real vector 3d 0.000000 0.000000 0.000000
vector range real 0.000000
end element 1
element 2
name string frame left flap
next sibling node index short block index NONE -1
first child node index short block index frame jets left 7
parent node index short block index frame hull 0
Node joint flags long flags 4
base vector real vector 3d 0.000000 0.000000 0.000000
vector range real 0.000000
end element 2
element 3
name string frame right flap
next sibling node index short block index frame left flap 2
first child node index short block index frame jets right 8
parent node index short block index frame hull 0
Node joint flags long flags 4
base vector real vector 3d 0.000000 0.000000 0.000000
vector range real 0.000000
end element 3
element 4
name string frame stinger
next sibling node index short block index frame jets 1
first child node index short block index frame turret 9
parent node index short block index frame hull 0
Node joint flags long flags 4
base vector real vector 3d 0.000000 0.000000 0.000000
vector range real 0.000000
end element 4
element 5
name string frame jets
next sibling node index short block index NONE -1
first child node index short block index NONE -1
parent node index short block index frame left flap 2
Node joint flags long flags 4
base vector real vector 3d 0.000000 0.000000 0.000000
vector range real 0.000000
end element 5
element 6
name string frame jets
next sibling node index short block index NONE -1
first child node index short block index NONE -1
parent node index short block index frame right flap 3
Node joint flags long flags 4
base vector real vector 3d 0.000000 0.000000 0.000000
vector range real 0.000000
end element 6
element 7
name string frame jets left
next sibling node index short block index frame jets 5
first child node index short block index NONE -1
parent node index short block index frame left flap 2
Node joint flags long flags 4
base vector real vector 3d 0.000000 0.000000 0.000000
vector range real 0.000000
end element 7
element 8
name string frame jets right
next sibling node index short block index frame jets 6
first child node index short block index NONE -1
parent node index short block index frame right flap 3
Node joint flags long flags 4
base vector real vector 3d 0.000000 0.000000 0.000000
vector range real 0.000000
end element 8
element 9
name string frame turret
next sibling node index short block index NONE -1
first child node index short block index NONE -1
parent node index short block index frame stinger 4
Node joint flags long flags 4
base vector real vector 3d 0.000000 0.000000 0.000000
vector range real 0.000000
end element 9
animations block 1
element 0
name string stand fixed turret aim-still
type enum overlay
frame count short integer 3
frame size short integer 8
frame info type enum none
node list checksum long integer -89436155
node count short integer 10
loop frame index short integer 0
weight real fraction 0.000000
key frame index short integer 0
second key frame index short integer 0
next animation short block index NONE -1
flags word flags 0
sound short block index NONE -1
sound frame index short integer 0
left foot frame index char integer 0
right foot frame index char integer 0
frame info data 32768
offset to compressed data long integer 0
default data data 16384
frame data data 1048576
end element 0

 

 
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