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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Degenerated Triangle

Author Topic: Degenerated Triangle (8 messages, Page 1 of 1)
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Glitcherguy
Joined: Jan 28, 2008

I should really put a clever quote here...


Posted: Mar 5, 2008 08:07 AM    Msg. 1 of 8       
A degenerated triangle is a triangle that couldn't be generated, but how do i fix them?
Thanks for all help that come!


Glitcherguy
Joined: Jan 28, 2008

I should really put a clever quote here...


Posted: Mar 5, 2008 01:24 PM    Msg. 2 of 8       
What you mean by creating new edges, creating new faces. Now im a bit confused
Edited by Glitcherguy on Mar 5, 2008 at 01:30 PM


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Mar 5, 2008 02:16 PM    Msg. 3 of 8       
Quote: --- Original message by: Glitcherguy
What you mean by creating new edges, creating new faces. Now im a bit confused
Edited by Glitcherguy on Mar 5, 2008 at 01:30 PM
Creating edges is just the same thing as creating faces. You press the create button in edge mode, not polygon.

Edited by H4Z4RD on Mar 5, 2008 at 02:17 PM


Glitcherguy
Joined: Jan 28, 2008

I should really put a clever quote here...


Posted: Mar 5, 2008 02:57 PM    Msg. 4 of 8       
welding? But anyways i had 20 degenerated triangles and maby 40 errors look now

YAY "DIE ERRORS!!"

### WARNING found #2 degenerate triangles.
building collision geometry...
### ERROR edge #1271 is open (red).
### ERROR edge #5112 is open (red).
### ERROR edge #5171 is open (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.

And btw i think i did create polygon I'm not sure. It made a face so i didn't care XD


Glitcherguy
Joined: Jan 28, 2008

I should really put a clever quote here...


Posted: Mar 5, 2008 03:19 PM    Msg. 5 of 8       
tyvm


Glitcherguy
Joined: Jan 28, 2008

I should really put a clever quote here...


Posted: Mar 6, 2008 12:45 AM    Msg. 6 of 8       
glitcherguy :P


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Mar 6, 2008 02:28 AM    Msg. 7 of 8       
Not sure if that means you fixed:P anyway, good way to fix is while in Edit Poly, Select border. It should Highlight your opened area. Create a new face there so you don'T see through the level anymore and it should do the trick.


Glitcherguy
Joined: Jan 28, 2008

I should really put a clever quote here...


Posted: Mar 6, 2008 09:43 AM    Msg. 8 of 8       
Thanks i think i got it now :)

 

 
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