A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »WWII German ME262 Plane

Author Topic: WWII German ME262 Plane (27 messages, Page 1 of 1)
Moderators: Dennis

gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Feb 23, 2008 01:09 PM    Msg. 1 of 27       
i didnt make this, i got it from turbosquid with textures and i aranged the textures to the right place. but will this be able to go In-Game?




Enzo03
-
Screenshot Guru
-
Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Feb 23, 2008 01:11 PM    Msg. 2 of 27       
What is the triangle count?


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Feb 23, 2008 01:32 PM    Msg. 3 of 27       
how do i check that
Edited by gmax5 on Feb 23, 2008 at 01:33 PM


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Feb 23, 2008 03:31 PM    Msg. 4 of 27       
Polys: 5,521

Verts: 4,394


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Feb 23, 2008 03:58 PM    Msg. 5 of 27       
Yea, it should be able to go in-game. Are you sure it isn't 54,000?


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Feb 23, 2008 04:25 PM    Msg. 6 of 27       
hell no it aint 54,000


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Feb 24, 2008 09:58 AM    Msg. 7 of 27       
ill just add the nodes and stuff and compile it cuz adding detail parts may cause more polys causing it to create lag. besides, i like it the way it is


Mythic128
Joined: Jan 1, 2008

-Account Locked-


Posted: Feb 24, 2008 10:45 AM    Msg. 8 of 27       
Too bad so many things on TurboSquid are overpriced...


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Feb 25, 2008 12:46 AM    Msg. 9 of 27       
A lot of the expensive stuff won't work on halo ce anyway.


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Feb 25, 2008 02:12 PM    Msg. 10 of 27       
im putting it in a ww2 map of my own as soon as i can get tool to compile my models. it wont compile just because they were extracted from 3ds 9. the gmax-extracted .jms files work just not the 3ds9-extracted .jms
Edited by gmax5 on Feb 25, 2008 at 02:13 PM


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Feb 26, 2008 10:04 AM    Msg. 11 of 27       
nvm i found out the problem i accidently made the folder "model" without plural

any im done with all the parts collision, model, physics, and animations


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Mar 2, 2008 12:49 PM    Msg. 12 of 27       
My model is finally ingame. Heres some pics


There is a problem though. Somehow, i cant enter my own vehicle and i added the #driver marker in the seat and also made a #driver_camera marker but i still cant enter the driver seat of the plane. any help to this?


bobbysoon
Joined: Feb 1, 2007


Posted: Mar 2, 2008 08:19 PM    Msg. 13 of 27       
On the right wing there, the hole, thats probably what gave you collision problems. It needs to be Flipped, and also any other backwards faces. Flip Mode helps with that

I think you're making some fine progress, gmax5. Martynball's just jelous ;)


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Mar 3, 2008 04:58 PM    Msg. 14 of 27       
have you seen martynball's modeling? hes not jealous of something gmax 5 downloaded......
speaking of which, you gave us the POLYGON count, NOT the triangle count. triangles are all that matter. how many does it have?


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Mar 3, 2008 07:51 PM    Msg. 15 of 27       
how do i find the TRIANGLE count


bobbysoon
Joined: Feb 1, 2007


Posted: Mar 3, 2008 09:18 PM    Msg. 16 of 27       
File->Summary Info->Mesh Totals


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Mar 4, 2008 12:43 PM    Msg. 17 of 27       
-Mesh Totals-

Vertices: 7314

Faces: 10493


bobbysoon
Joined: Feb 1, 2007


Posted: Mar 4, 2008 04:00 PM    Msg. 18 of 27       
way too many.
Edge mode, select all, auto edge at somewhere around 15 maybe, experiment with that number
convert to poly
convert back to mesh
check the new face count

I think that lets you keep your texturing while reducing faces, but I may be wrong. I haven't tried it, I only read or watched a vid about it somewhere

if you still have flipped faces (ie, still cant make collision with it), this probably wont work right


Nugga117
Joined: Nov 14, 2005


Posted: Mar 4, 2008 04:22 PM    Msg. 19 of 27       
I'm surprised no one has mentioned the fact that the thing is LOLHUGE. Shrink that thing to where the chief barely fits in it.


NapalM
Joined: Jul 8, 2007

keke


Posted: Mar 4, 2008 07:12 PM    Msg. 20 of 27       
Your gfx card is X-(


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Mar 4, 2008 08:41 PM    Msg. 21 of 27       
That model is a rip-off. Here's a picture of an Me-262:



Notice the presence of jet motors, which are somewhat necessary for flight. (sarcasm)


bobbysoon
Joined: Feb 1, 2007


Posted: Mar 4, 2008 08:54 PM    Msg. 22 of 27       
Make it a glider


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Mar 4, 2008 09:07 PM    Msg. 23 of 27       
Quote: Make it a glider


Good point. But my point was that it was advertised as being a WWII ME-262 Plane...not a customized version. So, if the author of this model was going for historical accuracy, he failed, and it was not worth the money.

Realistically though, that thing wouldn't glide for very long. It might not even be able to glide without stalling. Gliders are usually very lightly constructed, but this plane is entirely metal.

So, you could change the physics as if it were made out of wood or some aluminum alloys. Then it could be the ME-262 Glider.


bobbysoon
Joined: Feb 1, 2007


Posted: Mar 4, 2008 09:31 PM    Msg. 24 of 27       
[offtopicness]Dude, you need to turn off your monitor and go for a walk or something. Those are pixels stretched across faces between vertices, all easily mushed around into whatever. No need to heat to 1500 degrees or anything. Thus, easily reshaped into a glider or whatever and made to appear as any material. Thats the beauty of VR. Verry cost-effective, if you don't mind the occasional lapse into dillusion ;) [/offtopicness] Oops, I let myself go off topic. Must be that protection vs. open source debate, went to my head. Sorry
Edited by bobbysoon on Mar 4, 2008 at 11:18 PM


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Mar 4, 2008 09:42 PM    Msg. 25 of 27       
Quote: Dude, you need to turn off your monitor and go for a walk or something. Those are pixels stretched across faces between vertices, all easily mushed around into whatever. No need to heat to 1500 degrees or anything. Thus, easily reshaped into a glider or whatever and made to appear as any material. Thats the beauty of VR. Verry cost-effective, if you don't mind the occasional lapse into dillusion ;)


I'm aware that you could easily change that to whatever you want it to be. When did I say you couldn't? I was just trying to go with how it could be made more accurate to the real world without changing the model, since it would be easier for less experienced modelers.

Also, no, I'm fine. -_-


bobbysoon
Joined: Feb 1, 2007


Posted: Mar 13, 2008 01:53 AM    Msg. 26 of 27       
You guys could make it a big cargo ship too


Mythic128
Joined: Jan 1, 2008

-Account Locked-


Posted: Mar 21, 2008 06:54 PM    Msg. 27 of 27       
Sorry for bumping this, but I found a much better model of this plane, if anybody wants to work with it.
http://www.turbosquid.com/FullPreview/Index.cfm/ID/168050

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 10:04 PM 203 ms.
A Halo Maps Website