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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] IG-BFS PE

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Author Topic: [WIP] IG-BFS PE (206 messages, Page 3 of 6)
Moderators: Dennis

Nugga117
Joined: Nov 14, 2005


Posted: Feb 23, 2008 09:46 PM    Msg. 71 of 206       
I'm loving that gold color.


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 23, 2008 10:30 PM    Msg. 72 of 206       
Ah thanks for the positive comments xD
Your reward is this...



Thats MC inside the initial hanger area of the BFS SE
(I made sure its the correct size this time :D )
And excuse the interesting lines on the BFS itself....U SAW NOTHING!
Edited by Dhark on Feb 23, 2008 at 10:33 PM


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Feb 24, 2008 01:06 AM    Msg. 73 of 206       
OMG! Master Cheif is 7 feet tall. Do the math. that bay is like what 50 feet high?
lol if you put a flood infection form on there it would be one pixel.


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Feb 24, 2008 01:15 AM    Msg. 74 of 206       
Kiwi would imagine that would bee too small for a frigate hanger. So... Corvette or fighter?


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Feb 24, 2008 01:17 AM    Msg. 75 of 206       
aha look at this
EDIT** look at lower pic
Edited by HogdriverOneFiveFive on Feb 24, 2008 at 02:29 AM


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 24, 2008 01:58 AM    Msg. 76 of 206       
originally (back when the PE was the latest version i had made) that was a fighter only hanger, more for storage than anything. Now it's large enuf for fighter AND corvette class, longsword fits thru that quite easily interestingly enough


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Feb 24, 2008 02:07 AM    Msg. 77 of 206       
lol haha let me try. that tyrannosaurus rex is slightly floating though.
here we go.

Edited by HogdriverOneFiveFive on Feb 24, 2008 at 02:31 AM


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 24, 2008 11:50 AM    Msg. 78 of 206       
for most of those you are right, longsword is a bit larger though


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Feb 24, 2008 12:21 PM    Msg. 79 of 206       
wow...


Mythic128
Joined: Jan 1, 2008

-Account Locked-


Posted: Feb 24, 2008 12:41 PM    Msg. 80 of 206       
Very big x99999


Enzo03
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Screenshot Guru
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Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Feb 24, 2008 02:28 PM    Msg. 81 of 206       
Oh. That is not terribly huge.

So how long would this ship (the PE) be in kilometers?
Edited by Enzo03 on Feb 24, 2008 at 02:29 PM


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 24, 2008 08:54 PM    Msg. 82 of 206       
flimsy?? bahahahahaa xD
yea well alot of space ships would technically look flimsy; but it doesnt matter too much because they dont normally have to endure the problems of atmosphere and such; also:


1) Story wise, the materials used on that thing are MUCH stronger and lighter than most others. Also can repair itself if the raw material is present (no i will not explain how and why; not telling anything more about it)

2) had I not stuck the frigate construction bay onto it, it wouldnt looks so 'flimsy' as u call it lol. but what fun would this ship be without a FCB?

As for the SE it is 3.5 PoAs not including sensor length (i should probably recheck the length, but its at least 3.5; PE is like 1.5 PoAs at least. And to find how many km the ship is?? errgh im a bit lazy to find that out =/


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 24, 2008 11:41 PM    Msg. 83 of 206       
As I told you on xfire, how will the SE fit in a Halo map? my frigate model is about 45 000 units long so I can't put 2 of them in a map( would be Very tight)... let alone 3.5


on a side note, the longsword is horribly too big to be a fighter imo hehe
Edited by OpsY on Feb 24, 2008 at 11:44 PM


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 25, 2008 02:02 PM    Msg. 84 of 206       
mwhehehehehehe Opsy, thats for me to know and u to work out xD

Also selentic; i merely mentioned weight to give a more general idea of the ship, but even so if what i believe is correct, weight applies in space when talking about the engine's power (the heavier an object is, the more force required to move it...)


1800killz
Joined: Dec 8, 2007


Posted: Feb 25, 2008 02:44 PM    Msg. 85 of 206       
The ship looks good but will it be good gameplay? or will it be to big for anything?


Enzo03
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Screenshot Guru
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Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Feb 25, 2008 06:20 PM    Msg. 86 of 206       
There is almost no gravity or air friction in space. Therefore I am not sure if huge engines would really be needed. The ship would be pretty much weightless (even though the actual MASS of the ship is incredibly huge).


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 25, 2008 08:10 PM    Msg. 87 of 206       
--OFF NOTE--

Production on my side temporarily on hold, the harddrive's boot up files got reeeaaaallly screwed up because SOMEONE bumped the harddrive, or something. Must backup files, reinstall XP and then the hundreds of little pretty toys i stuck on my comp. server's progress however should not be hindered by this, other than my absense

More bad news to come later in the week too btw =/


As for the PE though, its going slow but good


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 26, 2008 03:02 AM    Msg. 88 of 206       
well I guess this is sad... Also, I figured one way to make it fit in the map but you probably wouldn't like hehe


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 26, 2008 12:15 PM    Msg. 89 of 206       
we know about 5 different ways to make it fit, and im almost certain that i know what ur thinking, and im pretty sure that that method is not required xP

EDIT: oooooh yay 1000 views xD now we need 9000 for that lame dragonball Z 9000 vid
ITS OVER 9000!!!!!!!!!!!!!
Edited by Dhark on Feb 26, 2008 at 12:44 PM


Enzo03
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Screenshot Guru
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Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Feb 26, 2008 09:31 PM    Msg. 90 of 206       
Lame Dragonball Z 9000 vid??????

WTF?! lol


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 27, 2008 07:59 PM    Msg. 91 of 206       
well, luckily i didnt loose any info, but i have to reinstall EVERYTHING; AGAIN bah. Well all i can say is that fortunately nothing was lost. so hooray! BFS SE LIVES!


musicman888
Joined: Dec 28, 2006

"Blade be true this day."


Posted: Feb 27, 2008 10:51 PM    Msg. 92 of 206       
Actually chains, I think he means that you guys should stop the project unless you scale it down. He wont quit Halo, I think....

Personally, I say go for it and if it needs to be scaled down then scale down where need be.


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 27, 2008 11:59 PM    Msg. 93 of 206       
why would we need to scale it down; if IT ALREADY WORKS INGAME??????? i think spartan has the inability to read previous posts / learn


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 28, 2008 12:49 AM    Msg. 94 of 206       
is it the PE or SE?


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 28, 2008 12:50 AM    Msg. 95 of 206       
u tell me :P


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 28, 2008 02:48 AM    Msg. 96 of 206       
it looks like the PE as it's not much bigger than the CoQ in perspective <.<


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 28, 2008 10:56 AM    Msg. 97 of 206       
i would hardly call more than 1/3 extra 'not much' lol


musicman888
Joined: Dec 28, 2006

"Blade be true this day."


Posted: Feb 28, 2008 07:40 PM    Msg. 98 of 206       
You do have a point there Dhark....


Enzo03
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Screenshot Guru
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Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Feb 28, 2008 09:53 PM    Msg. 99 of 206       
It will not be that bad (except maybe for me when I am on the top and my framerate gets teh zomg)...

I think the best cubemap for the outside of the ship would be something like a smoothed version of reflection_diffuse_metal cubemap... or... enh..

I just hope its not shiny like a high gloss paint-job I would be able to see my face in.


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 28, 2008 11:29 PM    Msg. 100 of 206       
well, technically thats how it should be, but i will probably use the same cubemap that i used on MC at the IG-WYS_Beta map. its a dull one and probably wont match the ship's colour. But its worked for ALOT of different colours. So who knows? well find out soon enough


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Feb 28, 2008 11:35 PM    Msg. 101 of 206       
I kinda like the bitmap on it

Just use a cubemap that won't stand out very much


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 29, 2008 01:07 AM    Msg. 102 of 206       
What I meant is that the CoQ is rather ''Thicker'' and there's now way I can fill the whole interior without getting in a too much pointless space.


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 29, 2008 01:32 AM    Msg. 103 of 206       
if u mean thicker as in more with, ur actually wrong, if u rotate the BFS to match the average height of the CoQ; BFS still wins xD


vmt
Joined: Jan 29, 2008


Posted: Feb 29, 2008 08:22 AM    Msg. 104 of 206       
you make the amerclad if so release now!!! lol me lve them and does it have inside fr all the vehicles?


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 29, 2008 12:21 PM    Msg. 105 of 206       
vmt i have almost NO idea what u just said there???

 
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