
vmt
Joined: Jan 29, 2008
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Posted: Feb 29, 2008 12:26 PM
Msg. 106 of 206
lol sorry is the inamberclad yours and if so does it have a inside.
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Feb 29, 2008 03:21 PM
Msg. 107 of 206
amber clad has nothing 2 do with me, opsy is using the amber clad model for his CoQ ship. but thats not what this thread is about; we were just comparing the BFS PE and SE with several other halo ships
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Feb 29, 2008 03:23 PM
Msg. 108 of 206
Quote: --- Original message by: sKc_chains Right now were just doing the BFS, and the amberclad is a halo 2 ship, play the game lol. Maybe dhark will create it, but he smore an original guy than just making a copy of a halo 2 ship. And if your still wandering, the amberclad is a halo 2 capital ship, basically a POA of halo 2. The In Amber Clad is a frigate, not a Haylcon, or a Capital ship.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 29, 2008 04:18 PM
Msg. 109 of 206
Right. It seemed that the BFS was less 'Heighty'' and less Large but anyway. There's no way I can fill the CoQ totally without becoming pointless:P
Anyway, my ship is rather basic taking all in comparison, while yours in completly made from scratch so Hats off!
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vmt
Joined: Jan 29, 2008
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Posted: Feb 29, 2008 06:01 PM
Msg. 110 of 206
i know what this topic is about and its cool and i know what the inamblerclad is im saying i wasnt he model for maps in ce cause its sweet
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Feb 29, 2008 08:47 PM
Msg. 111 of 206
you alright there chains? smoking a bit of too much of something...? xP
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 1, 2008 04:56 AM
Msg. 112 of 206
Hmm Cool. We'll see how this looks like after all:p
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musicman888
Joined: Dec 28, 2006
"Blade be true this day."
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Posted: Mar 1, 2008 09:37 AM
Msg. 113 of 206
Why rush everything through just to get it into a map contest? Why not just take your time and make everything with you best effort and not rushed? People, in my opinion, would love the map a lot more if it wasn't rushed and released just for a map contest. There is an equation that I have seen on several maps that have been released. The equation is: "When things are rushed it looks like crap, and when things take their time everyone is happy in the end." I mean, sure people will be happy it is released but maybe everything won't be the best that it could be. Then some people might get all mad that you released a map that has crappy parts in it. That equation is not always true though, but it is true like 99.9% of the time.
I would just like to say, "Don't rush it for the contest. Take your time on it and make everything the best it possibly can. People will enjoy it more that way."
Thanks for reading through this rant.
--rebeldoom [/rant]
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Mar 1, 2008 01:39 PM
Msg. 114 of 206
if we were to enter it into a competition, and if we won the competition; what would we get? I'm imagining its not something spectacular or anything like that, am i right?
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Mar 1, 2008 01:42 PM
Msg. 115 of 206
Nothing but bragging rights..
...WEEE BRAGGING RIGHTS WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO >_>
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Mar 1, 2008 04:04 PM
Msg. 116 of 206
just bragging rights...? how....nice...lol
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Mar 2, 2008 02:35 PM
Msg. 117 of 206
your room bores me :|
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 2, 2008 02:39 PM
Msg. 118 of 206
Quote: --- Original message by: CLS_GRUNT your room bores me :| I think that would be a sezuretastic room And is that stuff supposed to be water?
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Mar 2, 2008 02:47 PM
Msg. 119 of 206
I would prefer a "Training Room" That simulates terrain.
Either that, or be like Chiron or be like Counter-Strike's Training mission thing. Edited by Enzo03 on Mar 2, 2008 at 02:48 PM
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Mar 2, 2008 03:05 PM
Msg. 120 of 206
'your room bores me' lol thats funny and retarded, but watevr
What is on the floor is basically what constructs a virtual scene. its the stuff that can be changed to form whatever terrain specified (supposedly). if we wanted to, we could make a switch to be animated scenery and changed between 3 or 4 different landscapes. But seeing that noone really likes it. Maybe i just wont bother to put that in...
And the room is 'boring' because it doesnt need to be pretty, for example: would the military pay x amount of money in a submarine just to make it look rly rly pretty? i dont think so. The room also doesnt need to be pretty (storyline wise) because the morphing material requires SPACE.
Also this is just the alpha; its not the finished deal...
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Mar 2, 2008 03:07 PM
Msg. 121 of 206
I want the virtual scenery.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Mar 2, 2008 03:20 PM
Msg. 122 of 206
Quote: --- Original message by: RougeSpartan414 I want the virtual scenery. I concur (which means I second that vote)
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Cat
Joined: Feb 29, 2008
Am I successful yet?
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Posted: Mar 2, 2008 09:11 PM
Msg. 123 of 206
virtual scenary:D
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Mar 2, 2008 09:26 PM
Msg. 124 of 206
There should be grey drab walls with peepholes for shooting through.
ALL OF IT DRAB GREY! DRAB!
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Mar 3, 2008 12:45 AM
Msg. 125 of 206
well unfortunately it is quite a slow process, its difficult to get multiple people working on this thing. we could split the bfs and id share server's workload. but then the issue would be of syncing the stuff. It sounds simple but its....not really. and then 3ds max is being gay with me so that makes life even MORE difficult =/ for now im just using the trial of 3ds max, but thats a bad solution
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 3, 2008 05:01 AM
Msg. 126 of 206
the animated scenery would be nice... as long as it doesn'T make us feel like it's just like hm... a Map of some space:p but the way it looks right now is nice. sorta reminds me of PDZ
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Mar 3, 2008 11:50 AM
Msg. 127 of 206
PDZ? wats that?
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Mar 3, 2008 04:30 PM
Msg. 128 of 206
Perfect Dark Zero?
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Nugga117
Joined: Nov 14, 2005
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Posted: Mar 3, 2008 04:31 PM
Msg. 129 of 206
I like that virtual stuff, reminds me of the VR level from Timesplitters FP.
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Mar 3, 2008 06:15 PM
Msg. 130 of 206
im thinking of increasing the UV size on the texture by x2; what do u guys think?
probably 1/2 the UV on the floor below the virtual stuff too Edited by Dhark on Mar 3, 2008 at 06:16 PM
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Mar 3, 2008 06:22 PM
Msg. 131 of 206
Quote: --- Original message by: Dhark And the room is 'boring' because it doesnt need to be pretty, for example: would the military pay x amount of money in a submarine just to make it look rly rly pretty? i dont think so. The room also doesnt need to be pretty (storyline wise) because the morphing material requires SPACE.
Also this is just the alpha; its not the finished deal... so ya basically an excuse for laziness ;) but yeah if you added some wires on the walls or pipes or something
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Mar 3, 2008 06:38 PM
Msg. 132 of 206
ah really now chains? mmmm. That could be a problem. --Cropped out-- Edited by Dhark on Mar 3, 2008 at 06:48 PM
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Mar 7, 2008 11:07 PM
Msg. 133 of 206
Ok. But why should we be angry when PE will be awesome?
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 8, 2008 12:29 PM
Msg. 134 of 206
Yeah I talked to him... Weird aussie:P anyway, let's hope he'll be back soon anyway
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Mar 8, 2008 12:30 PM
Msg. 135 of 206
>:O Publicity-hoarder
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 8, 2008 06:13 PM
Msg. 136 of 206
I would like to talk with Server anyway. I mostly talked with Dhark as I had his xFire but I don't have Server's
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Mar 8, 2008 08:22 PM
Msg. 137 of 206
I was being sarcastic lol :-)
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Mythic128
Joined: Jan 1, 2008
-Account Locked-
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Posted: Mar 8, 2008 09:28 PM
Msg. 138 of 206
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 9, 2008 04:07 PM
Msg. 139 of 206
Quote: --- Original message by: IGM_theServerQuote: I would like to talk with Server anyway. I mostly talked with Dhark as I had his xFire but I don't have Server's My Xfire is lettera. Oh, and Chains, that concept is looking good, but I'm rather worried it will not fit into the space alloted unless we make some REALLY drastic changes. Edited by IGM_theServer on Mar 9, 2008 at 01:13 AM That's why pencil drawn concept is better:)
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 9, 2008 05:26 PM
Msg. 140 of 206
i know. Still tho, Drawn concepts are better because they give some modelling freedom while 3 d concept are more restrictive.
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