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»Forums Index »Halo 2 Vista Forum (Bungie/Microsoft) »Halo 2 Vista Map Design / Technical »Help With Modeling

Author Topic: Help With Modeling (3 messages, Page 1 of 1)
Moderators: Dennis

YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Feb 18, 2008 04:00 PM    Msg. 1 of 3       
I've been looking for tutorials that would help me understand how to model a map I want to do, but all the tutorials I can find are for making 'Box Interiors' or 'Box Canyons'. The map I'm working on is on a beach and I was wondering if someone could give me a hand on to actually go about modeling.

I started out with a plane and have continued to model the ground and brought all the edges up of three sides (which are the cliff walls [map boundaries]). The fourth side I've extended down to be in the ocean (like Relic).
From my understanding the maps must be inside a Sky Box, is there anyway I can do this without having to create it inside a literal box?

If anyone knows of a good site with multiple tutorials please point me in the direction. Thanx


TLS_FlyingDog
Joined: Mar 2, 2007


Posted: Feb 18, 2008 04:05 PM    Msg. 2 of 3       
It does not have to be an actual box. Just a closed space.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Feb 18, 2008 08:11 PM    Msg. 3 of 3       
I understand that it doesn't have to be an "actual box", what I'm saying is could I build my entire map and then create a geosphere around it?
Also what is an average count on Polys/Tris for a Halo 2 Vista map? If you guys could post average/max for small mid & large maps that'd be great.
Edited by YakZSmelk on Feb 18, 2008 at 08:13 PM

 

 
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