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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »nav point script help

Author Topic: nav point script help (3 messages, Page 1 of 1)
Moderators: Dennis

Somone77
Joined: Aug 25, 2007


Posted: Feb 16, 2008 07:14 PM    Msg. 1 of 3       
I made a script for a nav point flag and now sapient h8s it... ill post my script and what sapient said:

(activate_team_nav_point_flag default "player" end .6)
(sleep_until (volume_test_objects end_nav (players)) 15)
(deactivate_team_nav_point_flag default "player" end .6)

(there is more to my script but its all fine)

The sapien says: this is not a valid cutscene_flag name: player" end .6)

What is the problem its trying to read the stuff that isnt the name!??@#!% the tutorial that i have told me exactly what i put in that script and it was wrong... what do i do to fix it?


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Feb 16, 2008 10:26 PM    Msg. 2 of 3       
The syntax for the deactivate_team_nav_point_flag is different than activate_team_nav_point_flag:

(deactivate_team_nav_point_flag <team> <cutscene_flag>)

So, in your case, it would be:

(deactivate_team_nav_point_flag "player" end)


Somone77
Joined: Aug 25, 2007


Posted: Feb 16, 2008 10:57 PM    Msg. 3 of 3       
thanks sooo much now i can have nav points in my sp!

 

 
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