A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sound Looping error

Author Topic: Sound Looping error (1 messages, Page 1 of 1)
Moderators: Dennis

jameboy
Joined: Jul 16, 2006


Posted: Feb 5, 2008 05:50 PM    Msg. 1 of 1       
So im making a map again and I decided to add a sound looping bit from SP, c40_101.sound_looping from Two Betrayals. I open the scenario in sapien and the scenario works for a little bit, then all of the suddon it suddonly closes out and I got this error in debug:

02.05.08 16:37:25 a hobo pc 01.01.00.0609 ----------------------------------------------
02.05.08 16:37:25 reference function: _write_to_error_file
02.05.08 16:37:25 reference address: 401b13
02.05.08 16:37:25 Couldn't read map file './a_hobobeta.map'
02.05.08 16:37:27 CreateDevice succeeded with refresh rate = 0
02.05.08 16:37:30 Increasing sound decompression buffer size to 1048576 bytes
02.05.08 16:38:56 local player 0, weapon (0x0), deleted unexpectedly
02.05.08 16:40:57 EAX: 0xFFFFFFFE
02.05.08 16:40:58 EBX: 0xFFFFE201
02.05.08 16:40:58 ECX: 0x0012F298
02.05.08 16:40:58 EDX: 0x000002CC
02.05.08 16:40:58 EDI: 0x0012F298
02.05.08 16:40:58 ESI: 0x00000000
02.05.08 16:40:58 EBP: 0x0012F170
02.05.08 16:40:58 ESP: 0x0012F160
02.05.08 16:40:58 EIP: 0x7C90EB94, C3 8D A4 24 ?????
02.05.08 16:40:58 EXCEPTION halt in \halopc\haloce\source\memory\data.c,#495: object looping sounds index #32 (0xe28f0020) is unused or changed

What could be the problem or how could I fix it?

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 9:30 PM 110 ms.
A Halo Maps Website