
Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Feb 2, 2008 10:49 AM
Msg. 1 of 7
Well ive been working on this mod for a bit, just getting the textures in and learning some other things. Ive replaced almost bitmap in the map and hope to learn to sp map. ive gotten the basic BSP down now i need to do some populating and gurilla work. Heres some pics of the map so far: (btw this was still in Mp version) not sure on the weapon set for the sp and this is just a wip anyway lol'
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Feb 2, 2008 10:55 AM
Msg. 2 of 7
ya a little bit. thinking about having you crash in a plican, then try to find the other surviores on the other side of the map that ran off without and they get captured by the coveant. Edited by Higuy on Feb 2, 2008 at 10:55 AM
|
|
|

Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
|
Posted: Feb 2, 2008 08:30 PM
Msg. 3 of 7
oh god why would you use grove? make your own bsp for this not grove.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Feb 2, 2008 08:33 PM
Msg. 4 of 7
becuase i suck at sp maps.
|
|
|

Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
|
Posted: Feb 2, 2008 08:41 PM
Msg. 5 of 7
then maybe making an sp isnt a good idea? :U
|
|
|

Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
|
Posted: Feb 2, 2008 11:11 PM
Msg. 6 of 7
Quote: --- Original message by: Higuy becuase i suck at sp maps. Wonderful logic thar.
|
|
|

ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
|
Posted: Feb 3, 2008 01:25 AM
Msg. 7 of 7
See, What you need to do is use the knowledge you have and are using to make this sp map and apply it into a custom built bsp.
By using the storyline you have come up with you can therefore use that to create a bsp that will match the storyline perfectly.
I've seen your levels and you can model good, just mix both the things together and you will have a great map.
|
|
|