
Toxic_Rhino
Joined: Jul 13, 2007
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Posted: Jan 31, 2008 07:38 PM
Msg. 1 of 3
how do I set it up so that when someone goes through the volume "v1", it sets a navpoint on a certain player... could someone show me an example please...
Could I also have an example of a script that when that person dies (the person who is navpointed) a sound or music or next script will play...
Thank you
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CtrlAltDestroy
Joined: Feb 27, 2007
Zteam Leader
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Posted: Jan 31, 2008 09:27 PM
Msg. 2 of 3
(script static void navobject_dead ; stuff that happens when object dies )
(script startup nav1 (sleep_until (volume_test_objects v1 (players))) ; test any player in trigger (activate_team_nav_point_object default_red player example 0.6) ; replace example with your objects name ; activates nav point (sleep_until (<= (unit_get_health example) 0.0)) ; replace example with your objects name ; tests the units health (deactivate_team_nav_point_object player example) ; replace example with your objects name ; deactivates nav point (navobject_dead) )
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Toxic_Rhino
Joined: Jul 13, 2007
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Posted: Feb 4, 2008 10:27 AM
Msg. 3 of 3
You say "replace example with your objects name" I am assuming you mean biped so thats what I used and it says that the script was successful, but how do I make it work with an ai encounter I have created? I don't want a stupid biped that just sits there, is their a way to link the biped and ai or something? I havn't worked with bipeds much.
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