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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »custom scenery collision geometry help

Author Topic: custom scenery collision geometry help (10 messages, Page 1 of 1)
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blake_mcguire
Joined: Jan 30, 2008

{{ Ow, my pride! }}


Posted: Jan 31, 2008 03:27 PM    Msg. 1 of 10       
ok ive made a map and then i made the bases separately as scenery objects
the map compiled fine, but when i actually ran the map the bases had no collision, and later i found it somewhere around the middle

any advice?


blake_mcguire
Joined: Jan 30, 2008

{{ Ow, my pride! }}


Posted: Jan 31, 2008 04:28 PM    Msg. 2 of 10       
yeah it does, like, its rendering where i put it in sapien, but the collision is coming up somewhere else.


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Jan 31, 2008 05:07 PM    Msg. 3 of 10       
Ok here is what you do:

1) Make a box that goes around the base in 3ds max

2) Delete the actual base your using so there is just the box

3) Apply the textures you have on the box as you had on the base

4) Link the frame to the box

5) Export

6) Tool

7) Open the .scenery tag you made and set the collision geometry to what you made

And then it should work fine


blake_mcguire
Joined: Jan 30, 2008

{{ Ow, my pride! }}


Posted: Jan 31, 2008 05:14 PM    Msg. 4 of 10       
but then the people wouldnt be able to go into the base, would they? :S


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Jan 31, 2008 05:23 PM    Msg. 5 of 10       
Lol I dunno

Never made scenery before


blake_mcguire
Joined: Jan 30, 2008

{{ Ow, my pride! }}


Posted: Jan 31, 2008 05:25 PM    Msg. 6 of 10       
lol well if u do that it would block everything out from it and that doesnt work very well for something like a base xD

im still kinda noobish but i know a bit about these kinds of things xD


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Jan 31, 2008 05:27 PM    Msg. 7 of 10       
Quote: --- Original message by: blake_mcguire
lol well if u do that it would block everything out from it and that doesnt work very well for something like a base xD

im still kinda noobish but i know a bit about these kinds of things xD

Im not a n00b at all but when it comes to scenery I don't have a clue

If it was a vehicle or weapon or level then I can help but not scenery


blake_mcguire
Joined: Jan 30, 2008

{{ Ow, my pride! }}


Posted: Jan 31, 2008 05:30 PM    Msg. 8 of 10       
damn. oh well i think i might have found the problem but i dunno yet


xXDRAGONXx
Joined: Dec 9, 2007

He who dares, wins.


Posted: Feb 1, 2008 12:07 AM    Msg. 9 of 10       
In guerilla you must check to see the model of your scenery, to do this just go to guerilla, open (scenery name here).gbxmodel, check to see if you have linked your collision model.


blake_mcguire
Joined: Jan 30, 2008

{{ Ow, my pride! }}


Posted: Feb 1, 2008 01:55 AM    Msg. 10 of 10       
actually ive figured it out again, i went back and tried compiling it with tool again for like the fifth time and for some reason only this time i had some errors (dont kno y it let them thru before) but anyways i fixed them and now its working fine ^^

 

 
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