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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »red an blue

Author Topic: red an blue (4 messages, Page 1 of 1)
Moderators: Dennis

Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Jan 23, 2008 03:31 PM    Msg. 1 of 4       
when I make maps i can all ways add the red team but not the blue team when i make ctf any 1 no when im downing rong? an when i put ais like the marines i want them to help me not shoot me any 1 no what i did rong on that.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jan 23, 2008 06:32 PM    Msg. 2 of 4       
i cant believe you were able to read what he typed...
for multiplayer maps, ignore the words when setting teams for ai, just look at the numbers and set them as invalid said: 0 for red, 1 for blue


Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Jan 24, 2008 07:20 AM    Msg. 3 of 4       
im not saying i need ai to play ctf i just whant them to be my allis an not kill me. but thanks.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jan 24, 2008 11:13 AM    Msg. 4 of 4       
Quote: --- Original message by: Invalid
3. ai dont capture flags... just so you know.

AI player fusions can though :P
Quote: --- Original message by: Halosnake
im not saying i need ai to play ctf i just whant them to be my allis an not kill me.

team indexes
0=red, 1=blue

 

 
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