
Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: Jan 11, 2008 03:45 PM
Msg. 1 of 6
i followed a tut on how to make an elevator, but just came to the lift animation part. i made the animation, and in 3ds you can export it to a jma file, but you can't directly exprt in gmax. So i used chimp to export an then saved it as "elevator.jma". i changed it in wordpad, but it still doesn't work. Is there a way to make it work, or another way to make the .jma file?
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: Jan 11, 2008 04:02 PM
Msg. 2 of 6
and how can i use hax for it?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jan 11, 2008 06:15 PM
Msg. 3 of 6
HAX: Halo Animation eXporter. Search is your friend.
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: Jan 12, 2008 10:44 AM
Msg. 4 of 6
i didnt ask that... i asked how i used HAX to export the animation.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jan 12, 2008 10:50 AM
Msg. 5 of 6
Quote: --- Original message by: Bokito i didnt ask that... i asked how i used HAX to export the animation. the way you phrased it sounded like you had no clue what it was, and you where wondering how to use something like a hex editor to hack gmax to export it. I don't use it, but I think it wants the nodechecksum, right? check the gbxmodel in guerilla to get that.
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: Jan 13, 2008 06:43 AM
Msg. 6 of 6
ok thanks
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