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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »New scenery issue

Author Topic: New scenery issue (8 messages, Page 1 of 1)
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Tricky
Joined: Aug 13, 2007

I cant think of a quote...


Posted: Jan 9, 2008 03:23 PM    Msg. 1 of 8       
Just following a tut for geeting custom scenery into CE. Wen i get to the part where you enter

tool model "scenery name"

It asks me for a shader, now at the point in the tutorial no shader was made previously

What have i missed


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Jan 9, 2008 03:32 PM    Msg. 2 of 8       
just press 2 and it will make a shader for you. you can make a new shader or edit the shader later. it doesn't matter as long as you pick make a shader for it you can continue.


Tricky
Joined: Aug 13, 2007

I cant think of a quote...


Posted: Jan 9, 2008 03:57 PM    Msg. 3 of 8       
ok i redid the scenery making sure i had the right files in the rilght folders etc and it didnt to that error i dont have a shader now.

What type of shader do i make and how?


TLS_FlyingDog
Joined: Mar 2, 2007


Posted: Jan 9, 2008 04:03 PM    Msg. 4 of 8       
Make sure that you name the material in GMAX or 3DS the same as the tiff file you are using to texture the model. I would use an existing texture from one of the map folders in your data folder. Just make sure the names are the same. It is not as easy as just making or downloading a texture file and making it work. if you did that you will need to make a shader for it and that is a whole other item. Not hard but something that will need to be done.


Tricky
Joined: Aug 13, 2007

I cant think of a quote...


Posted: Jan 9, 2008 05:05 PM    Msg. 5 of 8       
I have made a tif file and its named the same as the material.

its just the shader that needs making in guerrilla i think.

I go to new in guerrilla then whats next.... which category of shader would it be, if someone can point me in the right direction id like to know.

Im quite experienced in max so id like to make some nice detailed scenery objects!


TLS_FlyingDog
Joined: Mar 2, 2007


Posted: Jan 9, 2008 09:54 PM    Msg. 6 of 8       
You will need to make a bitmaps folder to put the tif file in. next use tool to convert it into a .bitmap file. What you can do is take an existing shader and just map the new bitmap you made to it and save it as a new file.

first thing is make the tif file. save it as such data\scenery\yourscenery\bitmaps

next run tool. tool bitmaps scenery\yourscenery\bitmaps and it will compile it.

now when you do this it will create a new folder in tags\scenery\yourscenry\bitmaps and in there will be your texture as a .bitmap

with Guerilla open an existing shader. lets use tags\levels\test\icefields\shaders\icefields_base_roof.shader_environment

go down to diffuse properties base map and click on the three dots. now find the new bitmap you just made and click open. you can change the micro detail map also if you want and just below that is the bump map properties.

now save the new shader as tags\scenery\yourscenry\shaders\your bitmap. make sure the shader and the bitmap have the same name. test.bitmap and test.shader_environment

in max the texture would be named test as well as the tif file. or what ever you called it. That should be all of it. then when you make your model there should not be any problems.


Tricky
Joined: Aug 13, 2007

I cant think of a quote...


Posted: Jan 10, 2008 12:37 PM    Msg. 7 of 8       
for this part

"next run tool. tool bitmaps scenery\yourscenery\bitmaps and it will compile it."

It doesnt do it, i dont think thats right is it?


TLS_FlyingDog
Joined: Mar 2, 2007


Posted: Jan 10, 2008 02:06 PM    Msg. 8 of 8       
Here is a tut that will show you how to make a shader. It is in the first part of the tut.

http://hce.halomaps.org/index.cfm?fid=1714

 

 
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