
Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 16, 2007 04:32 PM
Msg. 1 of 34
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 16, 2007 04:38 PM
Msg. 2 of 34
wat the heck do you mean? this is my map that i started from scratch
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Dec 16, 2007 04:48 PM
Msg. 3 of 34
Lol, flying fish. Add a pond in the middle or something, without one it will look like a collecton of your work. Very detailed models.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 16, 2007 04:55 PM
Msg. 4 of 34
ya im plannning to add one like in the tutorial map becuase i like that one :D
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Dec 16, 2007 04:57 PM
Msg. 5 of 34
Add some water and make an underground tunnel system connecting the far bases. not just a stright tunnel have some chambers like ratrace.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Dec 16, 2007 04:57 PM
Msg. 6 of 34
That is a lot of bevels heh.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Dec 16, 2007 05:02 PM
Msg. 7 of 34
you extruded a box you didnt even open that plane modeling tut I sent you did you
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Dec 16, 2007 05:06 PM
Msg. 8 of 34
you should make either the middle structure larger, or make the 2 other structures larger.
He did not extrude a box, CLS grunt. And thats the way allot of people make forerunnerish structures.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 16, 2007 05:50 PM
Msg. 9 of 34
ya i did.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 16, 2007 06:13 PM
Msg. 10 of 34
theres like this big room under the map that splits into hallways that gos to either sid of the map. in it theres destryoed meatal that rocks stick out of it and water. on the top there will be a sniping room up in the cliffs with teleporters that lead up to it. on the terrain on the top theres a small stream like the tutorial one.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Dec 16, 2007 06:14 PM
Msg. 11 of 34
go redo those bases/stuctures..there pitiful..ugly...if you released that i doubt barely anybody would download it..got to make the structures sexy and make them all look different
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 16, 2007 06:25 PM
Msg. 12 of 34
wow you joined today. do you now how hard it is to make maps? You go make a map and show me some sexy bases. then mabey ill redo them and dude. this is my first time plane modeling. Edited by Higuy on Dec 16, 2007 at 06:26 PM
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Dec 16, 2007 06:26 PM
Msg. 13 of 34
I AM ECHO
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 16, 2007 06:27 PM
Msg. 14 of 34
oh LOL ok
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 16, 2007 06:36 PM
Msg. 15 of 34
ok so the second you dont know him, you freak out on him, but as soon as you figure out who he is your fine with it. i smell favoritism 
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Dec 16, 2007 06:40 PM
Msg. 16 of 34
LOL
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Dec 16, 2007 06:41 PM
Msg. 17 of 34
Your bases are ugly.
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adumbass
Joined: Nov 22, 2006
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Posted: Dec 16, 2007 06:55 PM
Msg. 18 of 34
Quote: --- Original message by: Kiwi Your bases are ugly. I agree, looks like he just extruded and moved/scaled some faces. You should watch some tutorials. Edited by adumbass on Dec 16, 2007 at 06:56 PM
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Nugga117
Joined: Nov 14, 2005
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Posted: Dec 16, 2007 07:12 PM
Msg. 19 of 34
The bases are ugly.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Dec 16, 2007 07:45 PM
Msg. 20 of 34
Thats not a Delta Map. The Forerunners couldn't do that with bricks.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 16, 2007 07:46 PM
Msg. 21 of 34
part of the snipe base: And guys. I suck at modeling. And nexus I now. its on the regular Halo. i just felt like calling it that. Edited by Higuy on Dec 16, 2007 at 07:47 PM
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Dec 16, 2007 07:48 PM
Msg. 22 of 34
It's official. It's not Delta. If anthing thats just a regular Halo.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 16, 2007 08:02 PM
Msg. 23 of 34
lolz i just said that.
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adumbass
Joined: Nov 22, 2006
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Posted: Dec 16, 2007 08:29 PM
Msg. 24 of 34
If your going for forerunner style buildings, those don't look forerunner at all. Look at bungie's models.
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Nugga117
Joined: Nov 14, 2005
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Posted: Dec 16, 2007 09:01 PM
Msg. 25 of 34
Needs some chamfer.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Dec 16, 2007 09:15 PM
Msg. 26 of 34
get rid of the bases. It looks like you watched that tutorial ganon made where he makes those little column things in the middle. those are ugly. they can be used sometimes, sparingly, but not like that in the middle of a base. i see so many errors on them anyways. non planers and such. try to come up with a new design.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 16, 2007 10:15 PM
Msg. 27 of 34
im redoing them. each base will be different
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Dec 16, 2007 10:30 PM
Msg. 28 of 34
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Dec 16, 2007 10:33 PM
Msg. 29 of 34
Quote: --- Original message by: Higuypart of the snipe base: And guys. I suck at modeling. And nexus I now. its on the regular Halo. i just felt like calling it that. Edited by Higuy on Dec 16, 2007 at 07:47 PM That looks like orthographic projection. Hit P to bring it to perspective, and then hit f10 and then render.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 16, 2007 11:33 PM
Msg. 30 of 34
oh kk'
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Hickle Stine
Joined: Oct 8, 2007
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Posted: Dec 16, 2007 11:51 PM
Msg. 31 of 34
hehe...snipe base. that was my idea first...lol. anyways, its looking pretty good dude, but you have overused the extrusion\bevel tools WAY too much on those square bases. However, with touchup and some good textures you could get them looking pretty good. its looking good, but try not to cram too much stuff into this one map, i can see you've already got 3 main structures, so i think prehaps a snipe base aswell may be a bit much. Think it through. Keep going, however, and post clay renders!!!
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 17, 2007 01:10 AM
Msg. 32 of 34
think i may have fixed the bases XD 
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Hickle Stine
Joined: Oct 8, 2007
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Posted: Dec 17, 2007 01:13 AM
Msg. 33 of 34
hey...they weren't that bad...
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 17, 2007 01:35 AM
Msg. 34 of 34
hey they had lots of errors i checked.
and im having this wiered error now..... the out line of my map is selected when i check for errors.
fixed it nvm
hey hickle stine wats your xfire? Edited by Higuy on Dec 17, 2007 at 01:39 AM Edited by Higuy on Dec 17, 2007 at 02:27 AM
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