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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Quest for rigging powa!

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Author Topic: Quest for rigging powa! (953 messages, Page 7 of 28)
Moderators: Dennis

SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Dec 15, 2007 09:50 PM    Msg. 211 of 953       
I has a suggestion. New animations for the plasma pistol. In every mod I have seen besides CMT's stuff, the plasma pistol uses the same old animations...


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Dec 15, 2007 09:52 PM    Msg. 212 of 953       
I like the color of the second visor, but the shape of the first one. the second looks a little wider to me. or maybe its just HDoans monitor or something idk.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Dec 15, 2007 09:53 PM    Msg. 213 of 953       
Quote: --- Original message by: HDoan
Is the visor up top better then this one?

Yes, you made it smaller, which I think is more like Halo 3. I like it better, but fix the 'BETA BUILD' mark.


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Dec 15, 2007 10:00 PM    Msg. 214 of 953       
It's silver, just very reflective to anything light.


someone not important
Joined: Sep 2, 2007


Posted: Dec 15, 2007 10:02 PM    Msg. 215 of 953       
You should just make your own map to beta test on, the blood gulch and coag mods are getting REALLY boring.


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Dec 15, 2007 10:09 PM    Msg. 216 of 953       
New crosshair for lazar


Hickle Stine
Joined: Oct 8, 2007


Posted: Dec 15, 2007 10:22 PM    Msg. 217 of 953       
yeah it looks like it should be smoothed


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Dec 15, 2007 10:27 PM    Msg. 218 of 953       
Quote: --- Original message by: someone not importiant
You should just make your own map to beta test on, the blood gulch and coag mods are getting REALLY boring.

mabey valhalla one day*wink*


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Dec 15, 2007 10:37 PM    Msg. 219 of 953       
Who made that laser model? Looks nice.


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Dec 15, 2007 10:39 PM    Msg. 220 of 953       
It's Scooby's model.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Dec 15, 2007 11:36 PM    Msg. 221 of 953       
Have you given this new (better) build to Killa yet? I really wanted a 1v1v1....but no, this one is 'newer' than my 2 hour old one. xD


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Dec 15, 2007 11:39 PM    Msg. 222 of 953       
ODX you are soooo out dated, Ill send the new build and to Killa tomorrow once I finish new laser animations.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Dec 15, 2007 11:49 PM    Msg. 223 of 953       
Quote: --- Original message by: HDoan
ODX you are soooo out dated, Ill send the new build and to Killa tomorrow once I finish new laser animations.

xD hurray for already outdatedness! And yay, the laser is your best weapon recreation but, animations? Whose animating, I thought you weren't an animator, starting to be one?


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Dec 15, 2007 11:56 PM    Msg. 224 of 953       
doan as i said before, the icons from halowiki just do not look good. only a few of them have any details in them.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Dec 16, 2007 05:02 PM    Msg. 225 of 953       
:D


Bubble shield bounce:


I did?!:


You got a sunburn thar pal:


But I was teh host! I shoulda won!:



BUGS:
1) Bubble shield has a barely noticable blue box around it's reticule
2) SMG and Sniper don't say 'Picked up a [weapon name here"
3) Laser had no FP model
4) Clients can't see BR and Carbine spawn
I shall get more pics and find bugs later when I feel like getting them, in about 1 hour though, this beta will be outdated. xD


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Dec 16, 2007 05:08 PM    Msg. 226 of 953       
Now you need to add a better biped

Like mabye the Recon or a custom one

And will there be a final version coming out?


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Dec 16, 2007 05:09 PM    Msg. 227 of 953       
The biped your seeing right there is the Halo 3 chief, also not in the next release but the one after, all 5 spartans will be in as permutations.
Edited by HDoan on Dec 16, 2007 at 05:10 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Dec 16, 2007 05:11 PM    Msg. 228 of 953       
It doesn't exactly look like it because...this is an engine 2 games back, don't expect an exact replica.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Dec 17, 2007 09:57 PM    Msg. 229 of 953       
New found
BUGS:
So I figured out that you got rid of the dev script, so instantly, I started screwing around.
1) I activated bottomless clip and started deploying bubble shields, after about 5-10 deploys, it said I was out of ammo, but I could still deploy. I went to a spawned bubble shield and it said 'Press 'E' to pick up [Picture of Covenant Beam Rifle]
2) Soon, spawn_all_vehicles, and the rocket hog appears, I go up to it and it said:
Press 'E' to enter Picked up %d for Flamethrower seat of Pi...
3) I did something, and when I zoomed in with the sniper, it didn't show the outer circle rim, and everything was just zoomed in with no blurs, but it still had those three lines with the reticule in the center
4) Deathless doesn't work past the death barrier in the sky!!! :(


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Dec 17, 2007 10:05 PM    Msg. 230 of 953       
Quote: --- Original message by: ODX
New found
BUGS:
So I figured out that you got rid of the dev script, so instantly, I started screwing around.
1) I activated bottomless clip and started deploying bubble shields, after about 5-10 deploys, it said I was out of ammo, but I could still deploy. I went to a spawned bubble shield and it said 'Press 'E' to pick up [Picture of Covenant Beam Rifle]
2) Soon, spawn_all_vehicles, and the rocket hog appears, I go up to it and it said:
Press 'E' to enter Picked up %d for Flamethrower seat of Pi...
3) I did something, and when I zoomed in with the sniper, it didn't show the outer circle rim, and everything was just zoomed in with no blurs, but it still had those three lines with the reticule in the center
4) Deathless doesn't work past the death barrier in the sky!!! :(

1) Maybe thats why I disabled dev in the first place
2) Answer in 1
3) Never happend to me
4) People deserve to die exploring or cheating


trinitywolf933
Joined: Jul 20, 2007

what you lookin at?....fugly


Posted: Dec 18, 2007 07:20 AM    Msg. 231 of 953       
is that a george formen? cuz you just got grilled

anyways all i can say is i wish i could get a better gfx card to play it


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 18, 2007 10:35 AM    Msg. 232 of 953       
Quote: --- Original message by: ODX
New found
BUGS:
So I figured out that you got rid of the dev script, so instantly, I started screwing around.
1) I activated bottomless clip and started deploying bubble shields, after about 5-10 deploys, it said I was out of ammo, but I could still deploy. I went to a spawned bubble shield and it said 'Press 'E' to pick up [Picture of Covenant Beam Rifle]
2) Soon, spawn_all_vehicles, and the rocket hog appears, I go up to it and it said:
Press 'E' to enter Picked up %d for Flamethrower seat of Pi...
3) I did something, and when I zoomed in with the sniper, it didn't show the outer circle rim, and everything was just zoomed in with no blurs, but it still had those three lines with the reticule in the center
4) Deathless doesn't work past the death barrier in the sky!!! :(


This is one dumb post. Devmode is not meant to be bugless, thats why it's called DEVELOPERS MODE.

We're disabling it in all future CMT maps as well, seeing as people don't seem to understand it is not a "real" part of the game.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Dec 18, 2007 11:27 AM    Msg. 233 of 953       
Quote: --- Original message by: Masters1337
We're disabling it in all future CMT maps as well, seeing as people don't seem to understand it is not a "real" part of the game.
That's pretty presumptuous don’t you think? Why would you what to script that out? You are making the assumption that ALL people like the game they way you want it which is obviously not the case. I don’t think I would be too far off the mark to say that the popularity and longevity of this game is precisely because of its malleability. It appeals to a wide audience precisely because people can do things like enable dev mode and turn off rider ejection or other functions and play with the game in ways the designers had not thought of. You are free to do what you wish but give real thought to limiting functionality in any way. I remember a time what people were adamant that making the assets of maps available (HEK+) would kill the game when instead it has made the game flourish long past its shelf life. I only offer that as an example of how popular wisdom can be incorrect.


supersniper
Joined: Jul 28, 2007

fear the sniper


Posted: Dec 18, 2007 04:04 PM    Msg. 234 of 953       
Wow I actually agree. Disabling Devmode is not a smart idea, you are only thinking inside the box. Some people like to use devmode to make movies. And if your maps disable it then there go some popularity for movie making on your new maps. Also devmode is used for people who like to explore the map by themselves (Not including that alldev hack which enables it for internet use)! Personally I think you should leave the script in but also add a anti-aimbot script. This would have been really useful in Snow Grove. lol


NapalM
Joined: Jul 8, 2007

keke


Posted: Dec 18, 2007 04:10 PM    Msg. 235 of 953       
Quote: --- Original message by: supersniperPersonally I think you should leave the script in but also add a anti-aimbot script. This would have been really useful in Snow Grove. lol


Yesss it would have been useful.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Dec 18, 2007 04:16 PM    Msg. 236 of 953       
Bungie added forge in planning that it will make the game last longer.

Now I just feel liek I'm hoping on this bandwagon.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Dec 18, 2007 04:28 PM    Msg. 237 of 953       
I didn't even have a chance to say, put the dev script back on so there's no cheaters online. Masterz, you're already being a jerk. Ever heard of sarcasm? I was just stating that the bubble shield has the wrong pick-up icon if any other equipment is going to be added. You would then have to switch it to a bubble shield pick-up icon so you can see what you're swapping your <missing equipment string here>. 2 was just stating that not just the banshee has a screwed up string. 3, I have no idea...and 4 was just a goofy 'immature' thing I posted for fun.


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Dec 18, 2007 10:34 PM    Msg. 238 of 953       
Quote: --- Original message by: XDZN1ck
Hey, Everyones In-mature sometimes


really? how do i get In mature?! i want to know, is it like a club or something? sounds awesome!
the word is immature if you haven't figured that out by now.
Edited by corndogman939 on Dec 18, 2007 at 10:35 PM


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Dec 19, 2007 12:09 AM    Msg. 239 of 953       
HereIsMyFailAttemptToGetThisTopicBackOnTrackHurr



trinitywolf933
Joined: Jul 20, 2007

what you lookin at?....fugly


Posted: Dec 19, 2007 07:33 AM    Msg. 240 of 953       
wow anyways bacl on topic......though the h3t coagulation map is still off topic to the original bipeds you were rigging lol so doesnt that mean that your still off topic


ON TOPIC: have you fixed the shaders and rigged the drone?


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Dec 19, 2007 08:52 AM    Msg. 241 of 953       
Quote: --- Original message by: trinitywolf933
wow anyways bacl on topic......though the h3t coagulation map is still off topic to the original bipeds you were rigging lol so doesnt that mean that your still off topic


ON TOPIC: have you fixed the shaders and rigged the drone?

He actually got the model?

Ooooooo I wanna see it in-game


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Dec 19, 2007 02:59 PM    Msg. 242 of 953       
They look very nice. But those look just alittle bit smaller than h3's but still accurate. You will have to edit the oversheild to be invinciblity. But its for like 8 seconds he is invincible and then it turns into an oversheild but the sheild is not as strong as it is in h1.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Dec 19, 2007 04:32 PM    Msg. 243 of 953       
Quote: --- Original message by: il Duce Primo
sheild is not as strong as it is in h1.

To be precise, it's only one bar added to your first bar. Also, are you wondering why I haven't been on xfire lately HDoan? Because my mommy took away my internets connection and that's the compy that has Halo and xfire.


trinitywolf933
Joined: Jul 20, 2007

what you lookin at?....fugly


Posted: Dec 19, 2007 05:23 PM    Msg. 244 of 953       
he was working on the jackel shaders and talked of rigging a drone


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Dec 22, 2007 09:09 PM    Msg. 245 of 953       

Rigged Sonic for Sonic, also those spikers are mine.

 
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