
Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Dec 2, 2007 08:30 PM
Msg. 1 of 9
I wanted to add a bunch of stuff to b30. Not long ago, right at insertion, I put crashed pelican scenery, did a actor swap, added 2 wraiths (with driver actors next to them), added a flipped scorpion, a few turrets, a few weapons near crashed peli, and more AI.
The only thing that appeared was the pelican scenery and the actor swap. Can anyone tell me how I can fix this?
EDIT: I first deleted bsp b to open with sapien and then added it back in after i was done. Edited by Invader Veex on Dec 2, 2007 at 08:56 PM
|
|
|

Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Dec 2, 2007 09:06 PM
Msg. 2 of 9
did you save it and recompile after you made all your changes. maybe you didn't save it after you added some of it. try again.
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Dec 2, 2007 09:50 PM
Msg. 3 of 9
Yes. I just checked the scenario again, then recompiled again. Same error.
|
|
|

Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Dec 2, 2007 10:14 PM
Msg. 4 of 9
for the vehicles make sure they are in the globals
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Dec 2, 2007 10:34 PM
Msg. 5 of 9
I had 1 of them in the globals...does the globals.globals even apply to the Campaign?
|
|
|

Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
|
Posted: Dec 2, 2007 10:40 PM
Msg. 6 of 9
Quote: --- Original message by: Invader Veex I had 1 of them in the globals...does the globals.globals even apply to the Campaign? good question, i never dealt with SP maps but since you ask the question now im like half sure. i think it does though. someone come help this guy, im trying but not doing too well 
|
|
|

HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
|
Posted: Dec 2, 2007 11:21 PM
Msg. 7 of 9
Globals.globals does apply to Campaign, save a backup of your globals and rip the one on b40 and try building a bloodgulch virant, instant exception when you try to go in, and vise versa.
|
|
|

kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
|
Posted: Dec 3, 2007 11:16 AM
Msg. 8 of 9
Quote: --- Original message by: Invader Veex I had 1 of them in the globals...does the globals.globals even apply to the Campaign? not to vehicles. vehicles will spawn unless clicked with hte "DO NOT SPAWN IN --------". globals does apply to characters and general physics still though.
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: Dec 3, 2007 04:38 PM
Msg. 9 of 9
So...any solution to my problem?
|
|
|