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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Adding stuff to campain?

Author Topic: Adding stuff to campain? (9 messages, Page 1 of 1)
Moderators: Dennis

Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Dec 2, 2007 08:30 PM    Msg. 1 of 9       
I wanted to add a bunch of stuff to b30. Not long ago, right at insertion, I put crashed pelican scenery, did a actor swap, added 2 wraiths (with driver actors next to them), added a flipped scorpion, a few turrets, a few weapons near crashed peli, and more AI.

The only thing that appeared was the pelican scenery and the actor swap. Can anyone tell me how I can fix this?

EDIT: I first deleted bsp b to open with sapien and then added it back in after i was done.
Edited by Invader Veex on Dec 2, 2007 at 08:56 PM


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Dec 2, 2007 09:06 PM    Msg. 2 of 9       
did you save it and recompile after you made all your changes. maybe you didn't save it after you added some of it. try again.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Dec 2, 2007 09:50 PM    Msg. 3 of 9       
Yes. I just checked the scenario again, then recompiled again. Same error.


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Dec 2, 2007 10:14 PM    Msg. 4 of 9       
for the vehicles make sure they are in the globals


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Dec 2, 2007 10:34 PM    Msg. 5 of 9       
I had 1 of them in the globals...does the globals.globals even apply to the Campaign?


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Dec 2, 2007 10:40 PM    Msg. 6 of 9       
Quote: --- Original message by: Invader Veex
I had 1 of them in the globals...does the globals.globals even apply to the Campaign?


good question, i never dealt with SP maps but since you ask the question now im like half sure. i think it does though. someone come help this guy, im trying but not doing too well


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Dec 2, 2007 11:21 PM    Msg. 7 of 9       
Globals.globals does apply to Campaign, save a backup of your globals and rip the one on b40 and try building a bloodgulch virant, instant exception when you try to go in, and vise versa.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Dec 3, 2007 11:16 AM    Msg. 8 of 9       
Quote: --- Original message by: Invader Veex
I had 1 of them in the globals...does the globals.globals even apply to the Campaign?

not to vehicles. vehicles will spawn unless clicked with hte "DO NOT SPAWN IN --------". globals does apply to characters and general physics still though.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Dec 3, 2007 04:38 PM    Msg. 9 of 9       
So...any solution to my problem?

 

 
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