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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »max viewport configuration

Author Topic: max viewport configuration (17 messages, Page 1 of 1)
Moderators: Dennis

RJ00125
Joined: Apr 14, 2007

Kill On!!


Posted: Nov 19, 2007 11:08 PM    Msg. 1 of 17       
I was wondering if there was any way to save the viewport configuration in max so when you open up max it immediately goes to your custom configuration.


squeaky
Joined: May 31, 2007


Posted: Nov 19, 2007 11:11 PM    Msg. 2 of 17       
hmm... sounds nice... TELL SQUEAKY TOO!

lol is there a way to make it fly liek in debug cam? easier to make screenies of models and stufff wen they arent ingame.. (i just thought of that but w/e)


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Nov 19, 2007 11:12 PM    Msg. 3 of 17       
@squeky
walktrough is awesome


bobbysoon
Joined: Feb 1, 2007


Posted: Nov 20, 2007 05:53 PM    Msg. 4 of 17       
I don't know if or how to in gmax, but in 3ds, save maxstart.max in scripts, and it'll be load at startup, with saved viewport configuration. Works for 9
Edited by bobbysoon on Nov 20, 2007 at 05:54 PM


RJ00125
Joined: Apr 14, 2007

Kill On!!


Posted: Nov 20, 2007 05:57 PM    Msg. 5 of 17       
no, I dont think you guys are understanding me, when you open up max it looks like this
[ ][ ]
[ ][ ]
I want to know if you can make it so when you open up max it looks like this
[][ ]
[][ ]

Edit: ok, thanks, but I have 8, and do I save it just as a .max like a normal model?



Edited by RJ00125 on Nov 20, 2007 at 07:01 PM


squeaky
Joined: May 31, 2007


Posted: Nov 20, 2007 08:16 PM    Msg. 6 of 17       
ah u wanted to resize the screens.. oh u got it.. nvm.
Edited by squeaky on Nov 20, 2007 at 08:17 PM


RJ00125
Joined: Apr 14, 2007

Kill On!!


Posted: Nov 20, 2007 08:20 PM    Msg. 7 of 17       
actually, i dont have it I have tried saving the .max file in the scripts file as maxstart.max and it doesnt do anything


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Nov 20, 2007 08:40 PM    Msg. 8 of 17       
[TL][TR]
[BL]


TL- Click T
TR- Click F
BL- Click L
BR- Click P


RJ00125
Joined: Apr 14, 2007

Kill On!!


Posted: Nov 20, 2007 08:45 PM    Msg. 9 of 17       
ok first of all wat????? and I if you said wat im understanding, I know how to change the configuration but I want it so when you open max it immediately goes to that configuration.


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Nov 20, 2007 11:05 PM    Msg. 10 of 17       
just use my teqnique, never close max!


RJ00125
Joined: Apr 14, 2007

Kill On!!


Posted: Nov 20, 2007 11:57 PM    Msg. 11 of 17       
ok, i have to close max and I want it to do that as soon as max starts


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 21, 2007 02:18 AM    Msg. 12 of 17       
how hard is it really to drag the centre of windows when u start?


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Nov 21, 2007 03:16 AM    Msg. 13 of 17       
Set the marks then save your scene it should work.


bobbysoon
Joined: Feb 1, 2007


Posted: Nov 21, 2007 03:44 AM    Msg. 14 of 17       
Quote: --- Original message by: RJ00125
actually, i dont have it I have tried saving the .max file in the scripts file as maxstart.max and it doesnt do anything

save a scene as you would like it to start, with your viewport re-configured. As if you're saving objects, but you're not. Just an empty scene
if you'tr using gmax, save it in scenes as gmaxstart.gmax


RJ00125
Joined: Apr 14, 2007

Kill On!!


Posted: Nov 21, 2007 12:22 PM    Msg. 15 of 17       
i am using 3ds max 8, and I have tried saving a maxstart.max in the scripts folder and it does nothing


bobbysoon
Joined: Feb 1, 2007


Posted: Nov 21, 2007 04:23 PM    Msg. 16 of 17       
3ds 9 reference: (probably enough similar)
Quote: Saving and Loading Custom User Interfaces
You can customize your workspace by saving and loading custom user interface (UI) schemes.

A custom UI scheme is saved as a set of six files:

.cui: Stores toolbar and panel layouts.
.clr: Stores all color settings (except quad menu colors).
.mnu: Stores menu bar and quad menu contents.
.qop: Stores quad menu colors, layout, and behavior.
.kbd: Stores keyboard shortcut assignments.
.ui: Stores the icon scheme (Classic or 2D Black and White).

You can load and save each of these files individually from their respective panels in the Customize User Interface dialog. You can also load an entire set of UI scheme files at once with the Load Custom UI Scheme dialog, and you can save the current UI scheme as a complete set with the Save Custom UI Scheme dialog.

By default, two sets of UI schemes are present in the 3dsmax\UI\ folder: maxstart and defaultUI. Upon startup, 3ds Max uses the maxstart file series if it exists; if not, it uses the defaultui series.

Warning: Do not save over any files that begin with defaultUI, as doing so will permanently overwrite the default UI scheme.

Procedures
To load a custom UI scheme:

Set up the custom UI scheme within 3ds Max using the options on the Customize menu > Customize User Interface dialog.

Save the custom UI scheme with Customize menu > Save Custom UI Scheme.

During your current 3ds Max session or any later session, choose Customize menu > Load Custom UI Scheme.

In the Load Custom UI Scheme dialog, select a type of customization file (.cui, .mnu, .clr, .kbd, .qmo, or .ui) from the Files of Type drop-down list.

Choose any file with the appropriate extension. The software will search for (and load) any other type of UI scheme file with the same base file name.

If you choose a UI scheme for which one of the six file types is not present, the part of the user interface for which there is no file will not be changed.

To return to the default UI scheme:

If you start 3ds Max and its user interface has an unfamiliar layout, you can always return to the default UI scheme.

Choose Customize > Load Custom UI Scheme.

From the Load UI File dialog that displays, choose defaultui.cui, and click Open.

All the default UI files begin with the base file name defaultui. When you choose defaultui.cui, all default UI scheme files will load.

To start the software with a custom user interface:

Arrange the user interface as you would like it to appear when you start 3ds Max.

Choose Customize menu > Save Custom UI Scheme, and save your custom UI scheme with the base file name maxstart.

The next time you start 3ds Max, the software will start with the current UI scheme.

Note: If the Save UI Configuration On Exit option on the Customize menu > Preferences > General tab is turned on (which it is by default), the state of the user interface when you close the program will overwrite the maxstart UI scheme files.

To start the software with a custom user interface from the command line:

Save your custom UI scheme with a descriptive base file name with the Save Custom UI Scheme dialog.

Right-click the 3ds Max icon on the Windows desktop, and choose Properties.

In the Target field, change 3dsmax.exe to 3dsmax.exe -c, followed by the name of your .cui file.

Example: 3dsmax.exe -c myfile.cui. Be sure to leave a space both before and after the -c.

If you want to move the UI scheme to a different computer, copy all the files in the 3dsmax\UI\ folder that start with the custom UI scheme base name to the new 3dsmax\UI\ folder. Alternately, you can add the path name to the command line.

To save a single UI scheme file:

Choose Customize menu > Customize User Interface.

Access the panel for the type of user interface item you want to save.

On the panel, click Save.

To change the icon display from Classic to 2D Black and White:

Choose Customize menu > Save Custom UI Scheme, enter a filename, and click Save.

On the Custom Scheme dialog, next to Icon Type, choose the type of icon you want to display.

Click OK to close the dialog and save the scheme.

Choose Customize menu > Load Custom UI Scheme and then open the UI scheme you just saved.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Nov 21, 2007 05:16 PM    Msg. 17 of 17       
Quote: --- Original message by: RJ00125
i am using 3ds max 8, and I have tried saving a maxstart.max in the scripts folder and it does nothing


I use the same thing. Just open 3ds Max the program (Not at scene) and merge what you want. (File. merge. select scene) That should work fine.

 

 
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