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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »biped problem

Author Topic: biped problem (3 messages, Page 1 of 1)
Moderators: Dennis

CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Nov 15, 2007 08:11 PM    Msg. 1 of 3       
when I export my biped thats fully rigged in 3ds max with bluestreak(I use bluestreak in order to export vertex wheights)
he looks messed up in spaien like verts all over the place
also in 3ds max 8 I cant deselect red verts(or verts with a 1.0 thingy)when I try they still stay red(like I change the thing to 0.0)


H Guru
Joined: Oct 15, 2006

EHSv3 Coming Soon!


Posted: Nov 15, 2007 08:16 PM    Msg. 2 of 3       
you need to properly weigh the verts to the correct bone


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Nov 15, 2007 11:22 PM    Msg. 3 of 3       
biped rigging is one of the hardest things to do in halo.
bee sure you are using the toool (forget what its called) that mixes the text file containing the weights and the jms model itself. also make sure that if you are using another bipeds animation graph, that the node list checksums are the same. your models checksum should match the animation graphs checksum.

 

 
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