A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Projectile Help

Author Topic: Projectile Help (10 messages, Page 1 of 1)
Moderators: Dennis

forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Nov 14, 2007 09:57 PM    Msg. 1 of 10       
Hello How Can I Get Projectiles To Fall From The Sky


squeaky
Joined: May 31, 2007


Posted: Nov 14, 2007 10:05 PM    Msg. 2 of 10       
please dont capitalize every word you type... it hurts my eyes (no im serious... its hard to read for the eyes... it doesent flow)


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Nov 14, 2007 10:06 PM    Msg. 3 of 10       
Quote: --- Original message by: forrestkeller1
Hello How Can I Get Projectiles To Fall From The Sky


Take any weapon model and move the primary trigger to 0,0,100


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Nov 14, 2007 10:07 PM    Msg. 4 of 10       
In the first person model, make a node/marker called #primary trigger then rotate it by 180 degrees on the Z axis, then move it to where ever you want it to aim at.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Nov 14, 2007 10:18 PM    Msg. 5 of 10       
Quote: --- Original message by: Caboose117
Quote: --- Original message by: forrestkeller1
Hello How Can I Get Projectiles To Fall From The Sky


Take any weapon model and move the primary trigger to 0,0,100


Do that, (basically what Hdoan said) and I forgot to mention, make the projectile speed 0 and Air gravity like 5


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Nov 14, 2007 10:41 PM    Msg. 6 of 10       
Help i get a tool error:

Microsoft Windows [Version 6.0.6000]
Copyright (c) 2006 Microsoft Corporation. All rights reserved.

C:\Program Files\Microsoft Games\Halo Custom Edition>tool buidl-cache-file level
s\test\tutorial\tutorial
Couldn't read map file './toolbeta.map'
usage: tool verb <options..>
model source-directory
animations source-directory
strings source-directory
unicode-strings source-directory
bitmaps source-directory
bitmap source-file
structure scenario-directory bsp-name
structure-lens-flares bsp-name
structure-breakable-surfaces structure-name
collision-geometry source-directory
physics source-file
sounds directory-name platform<xbox,wav,ogg> ogg_only_value_flag<quality or bi
trate>
sounds_by_type directory-name type <round to 64 samples:yes/no>
build-cache-file <scenario-name>
windows-font
hud-messages <path> <scenario-name>
lightmaps <scenario> <bsp index> <quality> <stop threshhold>
process-sounds <root path> <substring> <gain+|gain-|gain=|maximum-distance|min
imum-distance> <value>
merge-scenery <source scenario> <destination scenario>
zoners_model_upgrade
import-device-defaults <defaults|profiles> <savegame path>

C:\Program Files\Microsoft Games\Halo Custom Edition>tool build-cache-file level
s\test\tutorial\tutorial
Couldn't read map file './toolbeta.map'
EAX: 0xFFFFFFFE
EBX: 0x002AD101
ECX: 0x00129990
EDX: 0x000002CC
EDI: 0x00129990
ESI: 0x00000000
EBP: 0x00129868
ESP: 0x00129858
EIP: 0x77380F34, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\models\model_definitions.c,#1138: &old_m
arker->rotation: assert_valid_real_quaternion(0.000000, 0.000000, 0.000000 / 180
.000000)


Hickle Stine
Joined: Oct 8, 2007


Posted: Nov 15, 2007 02:43 AM    Msg. 7 of 10       
ergg. it doesnt like the way you've rotated the marker.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Nov 15, 2007 05:04 PM    Msg. 8 of 10       
Help i did what yall said and it still comes out from the front


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Nov 15, 2007 07:16 PM    Msg. 9 of 10       
Ah yes i almost forgot, in the weapon tag, idr where, towards the bottom theres a box that says use weapon origin. Check that.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Nov 15, 2007 09:15 PM    Msg. 10 of 10       
but now the projectiles fall to high and diappear and only appear at the edges of the level

 

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 12:00 AM 141 ms.
A Halo Maps Website