
forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Nov 14, 2007 09:57 PM
Msg. 1 of 10
Hello How Can I Get Projectiles To Fall From The Sky
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squeaky
Joined: May 31, 2007
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Posted: Nov 14, 2007 10:05 PM
Msg. 2 of 10
please dont capitalize every word you type... it hurts my eyes (no im serious... its hard to read for the eyes... it doesent flow)
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Nov 14, 2007 10:06 PM
Msg. 3 of 10
Quote: --- Original message by: forrestkeller1 Hello How Can I Get Projectiles To Fall From The Sky Take any weapon model and move the primary trigger to 0,0,100
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Nov 14, 2007 10:07 PM
Msg. 4 of 10
In the first person model, make a node/marker called #primary trigger then rotate it by 180 degrees on the Z axis, then move it to where ever you want it to aim at.
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Nov 14, 2007 10:18 PM
Msg. 5 of 10
Quote: --- Original message by: Caboose117Quote: --- Original message by: forrestkeller1 Hello How Can I Get Projectiles To Fall From The Sky Take any weapon model and move the primary trigger to 0,0,100 Do that, (basically what Hdoan said) and I forgot to mention, make the projectile speed 0 and Air gravity like 5
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Nov 14, 2007 10:41 PM
Msg. 6 of 10
Help i get a tool error:
Microsoft Windows [Version 6.0.6000] Copyright (c) 2006 Microsoft Corporation. All rights reserved.
C:\Program Files\Microsoft Games\Halo Custom Edition>tool buidl-cache-file level s\test\tutorial\tutorial Couldn't read map file './toolbeta.map' usage: tool verb <options..> model source-directory animations source-directory strings source-directory unicode-strings source-directory bitmaps source-directory bitmap source-file structure scenario-directory bsp-name structure-lens-flares bsp-name structure-breakable-surfaces structure-name collision-geometry source-directory physics source-file sounds directory-name platform<xbox,wav,ogg> ogg_only_value_flag<quality or bi trate> sounds_by_type directory-name type <round to 64 samples:yes/no> build-cache-file <scenario-name> windows-font hud-messages <path> <scenario-name> lightmaps <scenario> <bsp index> <quality> <stop threshhold> process-sounds <root path> <substring> <gain+|gain-|gain=|maximum-distance|min imum-distance> <value> merge-scenery <source scenario> <destination scenario> zoners_model_upgrade import-device-defaults <defaults|profiles> <savegame path>
C:\Program Files\Microsoft Games\Halo Custom Edition>tool build-cache-file level s\test\tutorial\tutorial Couldn't read map file './toolbeta.map' EAX: 0xFFFFFFFE EBX: 0x002AD101 ECX: 0x00129990 EDX: 0x000002CC EDI: 0x00129990 ESI: 0x00000000 EBP: 0x00129868 ESP: 0x00129858 EIP: 0x77380F34, C3 8D A4 24 ????? EXCEPTION halt in \halopc\haloce\source\models\model_definitions.c,#1138: &old_m arker->rotation: assert_valid_real_quaternion(0.000000, 0.000000, 0.000000 / 180 .000000)
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Hickle Stine
Joined: Oct 8, 2007
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Posted: Nov 15, 2007 02:43 AM
Msg. 7 of 10
ergg. it doesnt like the way you've rotated the marker.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Nov 15, 2007 05:04 PM
Msg. 8 of 10
Help i did what yall said and it still comes out from the front
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Nov 15, 2007 07:16 PM
Msg. 9 of 10
Ah yes i almost forgot, in the weapon tag, idr where, towards the bottom theres a box that says use weapon origin. Check that.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Nov 15, 2007 09:15 PM
Msg. 10 of 10
but now the projectiles fall to high and diappear and only appear at the edges of the level
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