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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Its here....

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Author Topic: Its here.... (72 messages, Page 2 of 3)
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Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Nov 13, 2007 01:49 AM    Msg. 36 of 72       
Make a whole new storyline. Also the voice of the guy, it sounded like you were wispering so your parents didnt hear you.

Quote: --- Original message by: trinitywolf933
cant remember hardly anything bout video games XD

Is that possible?


trinitywolf933
Joined: Jul 20, 2007

what you lookin at?....fugly


Posted: Nov 13, 2007 07:04 AM    Msg. 37 of 72       
i like the biped and the boss second one was tough oh and where is the warhead lol i went to the nav point after i killed the enemies but i didnt see a warhead XD the bsp could use a little more detail and complexicity*yes i made up that word* but i like the weapons without the reticule but at the beginning i just ended up killing the wounded marine and got the warthog turret and killed the elites nice job make the next one a little more complex and longer and youve got a grade A singleplayer map


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Nov 13, 2007 05:42 PM    Msg. 38 of 72       
Quote: --- Original message by: Nexus Halo
Make a whole new storyline. Also the voice of the guy, it sounded like you were wispering so your parents didnt hear you.


yea, they dont know i have a new computer so i try to keep it on the downlow so they cant take it away from me, but i gotta do wut i gotta do.
Edited by AHS_SONIC on Nov 13, 2007 at 05:43 PM


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Nov 13, 2007 05:49 PM    Msg. 39 of 72       
i gotcha
hey everybody go to halo maps front page, Coluseum II is featured!


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Nov 14, 2007 05:49 PM    Msg. 40 of 72       
The lack of a reticle didn't bother me at all - I play with no reticle regularly, so it came natural to me. Place your shot in the center of the front sight. If the weapon lacks a front sight, aim for the center of the screen.

Cool map. A bit short, though.


trinitywolf933
Joined: Jul 20, 2007

what you lookin at?....fugly


Posted: Nov 14, 2007 06:28 PM    Msg. 41 of 72       
yeah well made bsp was kinda bland and it was just to quick lol


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Nov 14, 2007 10:58 PM    Msg. 42 of 72       
Quote: --- Original message by: drillinstructor
The lack of a reticle didn't bother me at all - I play with no reticle regularly, so it came natural to me. Place your shot in the center of the front sight. If the weapon lacks a front sight, aim for the center of the screen.

Cool map. A bit short, though.


yea, it hit 123 mb and i knew i had to stop with what i had. i couldnt put the "plasmids" in simply because the file size became too massive.

i do gotta ask though, how did you guys like the music?
(without it, map size would have decreased by about 16 mb lol)

Edit:
some weapons do have a reticle, such as the g36c and all standard halo weapons. but the sniper and shotgun do not, mainly for balance. each weapon has a weakness that keeps the map from getting boring.
Edited by AHS_SONIC on Nov 14, 2007 at 11:01 PM


Nugga117
Joined: Nov 14, 2005


Posted: Nov 14, 2007 11:00 PM    Msg. 43 of 72       
Quote: --- Original message by: AHS_SONIC
i do gotta ask though, how did you guys like the music?

The beginning cutscene was pretty cool. Music fit pretty well.


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Nov 14, 2007 11:04 PM    Msg. 44 of 72       
yea lol if u saw the secret cutscene, i got the timing PERFECT. the music gets errie right as it starts.

(p.s. 30 ticks=1 second)


trinitywolf933
Joined: Jul 20, 2007

what you lookin at?....fugly


Posted: Nov 15, 2007 07:10 AM    Msg. 45 of 72       
the music definatly added a effect that non custom music maps lack it sets up the foreshadowing perfectly but my gfx card is sucky so i cant see pitch black darkness so is the flood that the spartan watches running by supposed to not be seen? cuz i was like why doesnt he just shoot it now lol and when the 3 got up and attacked the first time i knew it was coming cuz of how he looked and the music but when he turned and they were that close i said *other word for fudge* out loud and my mom looked and i said what.....it made me jump and she laughed


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Nov 15, 2007 01:23 PM    Msg. 46 of 72       
yay! that wasa the intended reaction! if the script goes right there should bve little drops of flood goop that drops when u turn the second time, indicating something really bad is about to happen....


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Nov 15, 2007 03:56 PM    Msg. 47 of 72       
Im gonna download it now.


trinitywolf933
Joined: Jul 20, 2007

what you lookin at?....fugly


Posted: Nov 15, 2007 08:49 PM    Msg. 48 of 72       
lol


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Nov 15, 2007 09:12 PM    Msg. 49 of 72       
the boss guy was easy....i melee killed him (yes, the 2 times he showed up) and i didnt use cheats


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Nov 15, 2007 09:16 PM    Msg. 50 of 72       
I just stuck him twice because he wasn't moving at the beginning of the first encounter.


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Nov 15, 2007 10:56 PM    Msg. 51 of 72       
see thats wierd because alot of people was saying hes too hard, while others say hes too easy. (i liked the piano at the boss fight XD) i think he is relativly easy to kill. at first he had a sheiild/body vitality in the high thousands, and the whoe gameplay mechaninc was you had to find a tank (located in the boss chamber) and blow that mofo up. i forget why i took that out, but i really wanted to put a tank in there...


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Nov 16, 2007 03:44 PM    Msg. 52 of 72       
I played the map, it sucked. The guy is way to strong, his weapon is to strong, the parts where you cant move are annoying, the level is bland.


trinitywolf933
Joined: Jul 20, 2007

what you lookin at?....fugly


Posted: Nov 16, 2007 05:09 PM    Msg. 53 of 72       
^ all those get better with expieriance but yeah the parts where you couldnt move were kinda annoying but i guess it was supposed to be moments where you stop and listen to him tell you instead of running around and getting distracted


trinitywolf933
Joined: Jul 20, 2007

what you lookin at?....fugly


Posted: Nov 16, 2007 05:56 PM    Msg. 54 of 72       
anyone can do better you can do better the pros here can do better
human boundries break everyday

but he figured it was good plus the file size was huge and he was trying to keep it small


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Nov 16, 2007 05:58 PM    Msg. 55 of 72       
Also the checkpoints were to far apart.


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Nov 16, 2007 09:39 PM    Msg. 56 of 72       
*doubles over in pain*

wow lol
i really hate all of the people who play the maps that people spend so much time on, and good or bad, you people only focus on the bad qualities. well honestly i could care less what you think. alot of people liked it and thats all i care about.

EDIT:
there is one part where you cant move, in the begining so i can explain what to do and where to go so people dont get confused. the rest are cutscenes...
Edited by AHS_SONIC on Nov 16, 2007 at 09:45 PM


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Nov 16, 2007 09:48 PM    Msg. 57 of 72       
I will admit it had many flaws but it was fun. The music was my favorite part it made the map exciting and suspenseful. BSP as we all know sucked, but its an improvement from coliseum I. work on weapons and environments and other stuff and you should be good.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Nov 16, 2007 10:04 PM    Msg. 58 of 72       
Quote: --- Original message by: AHS_SONIC
so i can explain what to do and where to go

I thought that was your voice, I could barely hear it, how did you make it sound like that?


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Nov 16, 2007 10:10 PM    Msg. 59 of 72       
my main complaint is that you go somewhere, then you go back the same way. that kind of ruins it for me. the voice thing was kind of cool. and who did the girl voice in that one part?


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Nov 16, 2007 10:38 PM    Msg. 60 of 72       
Kuze: me
Core Destruct Sequence warning: Microsoft Anna (windows text to speech)

textures is not one of the things im good at, i barely know how to do UWV maps.


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Nov 16, 2007 10:45 PM    Msg. 61 of 72       
oh I don't have Microsoft Anna i only have Sam. I've heard Michael and Michelle too though.


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Nov 16, 2007 10:47 PM    Msg. 62 of 72       
anna is the only voice on windows vista
she pronounces the words nice lol


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Nov 16, 2007 10:49 PM    Msg. 63 of 72       
oh lol, Sam sound like a foreign guy who doesn't speaks really slowly or just a really old guy.


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Nov 17, 2007 04:32 AM    Msg. 64 of 72       
Quote: --- Original message by: AHS_SONIC
*doubles over in pain*

wow lol
i really hate all of the people who play the maps that people spend so much time on, and good or bad, you people only focus on the bad qualities. well honestly i could care less what you think. alot of people liked it and thats all i care about.

EDIT:
there is one part where you cant move, in the begining so i can explain what to do and where to go so people dont get confused. the rest are cutscenes...
Edited by AHS_SONIC on Nov 16, 2007 at 09:45 PM

How are you supposed to improve? If we say its perfect then you just pump out more of this stuff.
Correction, there are 3 places that you can not move, begining, when you get to the top of the ladder, and when you pick up the sniper.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Nov 17, 2007 09:07 AM    Msg. 65 of 72       
Quote: --- Original message by: RougeSpartan414
when you get to the top of the ladder, and when you pick up the sniper.

Wait, when I played it, you stopped at the ladder, he talked, said pick up your sniper, and then you can move again. It's the same stopping point.


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Nov 17, 2007 02:14 PM    Msg. 66 of 72       
yea i get wut ur saying but if u just sit there and say it sucks, i cant really fix anything

i make it so u cant move because u HAVE to hear wut the radio says. if you dont ull just run around completly ignoring the message and youll have no idea wut to do or y ur doing it. next time, ill make a script so u can press Q to skip it if you want to.


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Nov 17, 2007 03:03 PM    Msg. 67 of 72       
Thank you. you could also make the voices louder. It sounded like "go fhddtjaerhtj don't fdjsyhas let...."


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Nov 17, 2007 03:06 PM    Msg. 68 of 72       
i made em as loud as i could without them getting staticky

btw does anyone know how to make dormant scripts?
(i used only startup in my map XD)


Frozenghost001
Joined: Mar 1, 2006

Been around the block...


Posted: Nov 18, 2007 09:19 AM    Msg. 69 of 72       
nice map...i like it


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Nov 18, 2007 05:04 PM    Msg. 70 of 72       
thanks

did u watch the secret cutscene?

 
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