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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »multiple face errors?

Author Topic: multiple face errors? (5 messages, Page 1 of 1)
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addicted2halo
Joined: Apr 24, 2007

Depression Hurts. Guns Kill.


Posted: Nov 5, 2007 04:04 PM    Msg. 1 of 5       
Could somebody "nutshell" how to fix multiple edge errors for me? i only have 8 of them... out of thousands of triangles... please???


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 5, 2007 04:20 PM    Msg. 2 of 5       
select all vertices and weld at 0.1 while checking the number of vertices before and after.


addicted2halo
Joined: Apr 24, 2007

Depression Hurts. Guns Kill.


Posted: Nov 5, 2007 05:21 PM    Msg. 3 of 5       
what should i b checking for?


addicted2halo
Joined: Apr 24, 2007

Depression Hurts. Guns Kill.


Posted: Nov 5, 2007 07:14 PM    Msg. 4 of 5       
well, usually i weld with the selected box equalling 50.0, and it always works... frankly, i dont really see the difference. Very confuzzling.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 6, 2007 12:39 AM    Msg. 5 of 5       
never do that, i dont know for sure but it cant be a good thing. its the distance between verticies that become affected. if that makes sense. so if u have 8 multiple edges then u have multiple verticies in very close to 1 place (and u think its 1 vertice) u need to find the places where u think its 1 vertice but in fact its more (ignore backfacing unchecked) and weld these verticies (the really low settings will screw up stuff less)

 

 
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