
bobbysoon
Joined: Feb 1, 2007
|
Posted: Nov 1, 2007 06:41 AM
Msg. 1 of 1
is collision the sealed object with a material group applied named "collision-geometry" that gets exported to data\...\!@#\physics\Q@#.jms?
is physics the #nodes without #markers exported to physics\physics.jms?
when must one use a skin modifier with animations, and must that be done with the others?
I seperated a wartog elementally (my dear watson), linked to frames the wheels, engines, suspensions, hulls, and some stuff and markers, and animated, and now tool says I'm nuts.
I think maybe a rope bridge could be made, or flexible weapons, like a morning star, and crazy stuff with damage_effect's instantanious accelleration. Edited by bobbysoon on Nov 3, 2007 at 05:20 AM
|