
Mushi
Joined: Jul 21, 2007
Halo's Ring is just, Awesome.
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Posted: Oct 30, 2007 10:56 AM
Msg. 1 of 18
How do people make levels like a30 in to a multipalyer map?
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nhp_is_here
Joined: Mar 1, 2007
so crazy im sane
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Posted: Oct 30, 2007 11:24 AM
Msg. 2 of 18
all you need to do is remove the ai, weapons, vehicles and then place your vehicles and weapons and the reason you need to remove the weapons is bcoz the weapons system are differnt 
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Mushi
Joined: Jul 21, 2007
Halo's Ring is just, Awesome.
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Posted: Oct 30, 2007 12:16 PM
Msg. 3 of 18
So like I ues guerilla 4 that right? an thx by the way.
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Mushi
Joined: Jul 21, 2007
Halo's Ring is just, Awesome.
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Posted: Oct 30, 2007 12:52 PM
Msg. 4 of 18
Hmmm I just cant seem to do it right I did what u sead.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Oct 30, 2007 06:27 PM
Msg. 5 of 18
Quote: --- Original message by: sparton534 snipe: lol, ya umm when ever I try to load any normal maps in sapien, it works, but when I try to load like d40 or something, it doesn't work. Do you know why? ^spelling, grammar, ect. correctER^ (try to do it on your own next time, its anoying reading sludge..)check debug.txt, it tells you errors. right after you try loading d40, check the bottem log, it will say things like "cannot load levels\d40\shaders\something.shader_enviroment" witch is preaty self explanitory
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Mushi
Joined: Jul 21, 2007
Halo's Ring is just, Awesome.
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Posted: Oct 31, 2007 06:30 AM
Msg. 6 of 18
so ill have to make a new shader_enviroment then? some 1 should make a Tutorials 4 this.
ok now Im uesing c40 an I put every thing it sead in the debug tex togeather now it just seads this
10.31.07 08:44:07 sapien pc 01.00.00.0609 ---------------------------------------------- 10.31.07 08:44:07 reference function: _write_to_error_file 10.31.07 08:44:07 reference address: 401b13 10.31.07 08:44:07 Couldn't read map file './sapienbeta.map' 10.31.07 08:44:07 CreateDevice succeeded with refresh rate = 0 10.31.07 08:44:08 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891) 10.31.07 08:44:08 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 10.31.07 08:44:08 Increasing sound decompression buffer size to 1048576 bytes 10.31.07 08:44:43 EAX: 0xFFFFFFFE 10.31.07 08:44:43 EBX: 0x00000002 10.31.07 08:44:43 ECX: 0x00A4E2F8 10.31.07 08:44:43 EDX: 0x00000005 10.31.07 08:44:43 EDI: 0x0E143000 10.31.07 08:44:43 ESI: 0x00000000 10.31.07 08:44:43 EBP: 0x00A4E30C 10.31.07 08:44:43 ESP: 0x0012F0E4 10.31.07 08:44:43 EIP: 0x005AB968, 66 8B 04 3E ????? 10.31.07 08:44:43 6F697461 ????? 10.31.07 08:44:43 00000008 ????? 10.31.07 08:44:43 EXCEPTION_ACCESS_VIOLATION
thas it thas all it seads if i can just fix that but i dont no what the problm is.
Edited by Halosnake on Oct 31, 2007 at 08:52 AM
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Mushi
Joined: Jul 21, 2007
Halo's Ring is just, Awesome.
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Posted: Nov 1, 2007 06:48 AM
Msg. 7 of 18
Yea i dont no what that is all thes numbers.
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Rhydgaled Publications
Joined: May 10, 2007
I have many questions (can't fit URL in though)
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Posted: Nov 1, 2007 08:38 AM
Msg. 8 of 18
That EXCEPTION_ACCESS_VIOLATION thing is anoying. It used to happen every time I tried to open one of the campain levels.
Anyway if you want to make a multiplayer map using a bsp from the campain at a guess the quickest way would probably to be make a new scenario tag in Guerilla and link the bsp you want to use to that. Only guesing though.
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Mushi
Joined: Jul 21, 2007
Halo's Ring is just, Awesome.
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Posted: Nov 1, 2007 09:19 AM
Msg. 9 of 18
I never thhink about that thx ill try that Edited by Halosnake on Nov 1, 2007 at 09:19 AM
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bobbysoon
Joined: Feb 1, 2007
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Posted: Nov 1, 2007 06:08 PM
Msg. 10 of 18
I exported a30.scenario from guerilla, and it crashed while exporting a squad, so I deleted encounters and their squads, and exported agian, and it crashed in a command list, so i deleted all command lists, and then it exported successfully. You can use the export like a debug and find exactly where the problem is Edited by bobbysoon on Nov 2, 2007 at 06:43 AM
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bobbysoon
Joined: Feb 1, 2007
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Posted: Nov 1, 2007 11:12 PM
Msg. 11 of 18
Export it from guerilla. After guerilla crashes, look at the export. Scroll down and look at the last element block, see what kind of block it is. Post the bottom 10 or so lines if I make no sense Edited by bobbysoon on Nov 2, 2007 at 06:18 AM
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bobbysoon
Joined: Feb 1, 2007
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Posted: Nov 2, 2007 06:39 AM
Msg. 12 of 18
Quote: --- Original message by: ColdFireQuote: --- Original message by: bobbysoon Export it from guerilla. After guerilla crashes, look at the export. Scroll down and look at the last element block, see what kind of block it is. Post the bottom 10 or so lines wait.... what? a ripped stock single player scenario can be buggy, and those bugs can cause crashes. If Guerilla exports find bad data while exporting a tag, the export will abruptly just before the bad data gets written. Edited by bobbysoon on Nov 2, 2007 at 06:44 AM Edited by bobbysoon on Nov 2, 2007 at 06:45 AM
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Mushi
Joined: Jul 21, 2007
Halo's Ring is just, Awesome.
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Posted: Nov 2, 2007 07:11 AM
Msg. 13 of 18
ok but i want to add the cinematics on there to how do i do that?they did it on b30coop.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Nov 2, 2007 07:30 AM
Msg. 14 of 18
I don't know, but I saw a tut on cutscenes somewhere
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Mushi
Joined: Jul 21, 2007
Halo's Ring is just, Awesome.
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Posted: Nov 3, 2007 03:02 PM
Msg. 15 of 18
its some where in the tutorial sechion but.... i have another problem I finshed makeing my a50 map but when i tried to play it it keep saying whating 4 sapec to cleir an i cant some in cant go in what should i do?
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bobbysoon
Joined: Feb 1, 2007
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Posted: Nov 3, 2007 04:08 PM
Msg. 16 of 18
player spawnpoint gametype not set?
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Mushi
Joined: Jul 21, 2007
Halo's Ring is just, Awesome.
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Posted: Nov 4, 2007 09:59 AM
Msg. 17 of 18
How do I do that?
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Mushi
Joined: Jul 21, 2007
Halo's Ring is just, Awesome.
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Posted: Nov 4, 2007 02:35 PM
Msg. 18 of 18
thank u.
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