
RJ00125
Joined: Apr 14, 2007
Kill On!!
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Posted: Oct 18, 2007 01:22 AM
Msg. 1 of 9
hi, I have been experimenting or 2 days and nothing has worked, I am thrying to make the ncyborg from hugeass with a h2 visor and nothing is working, I have ripped and downloaded every h2 biped I can find and I keep getting errors with the "h2cyborg_visor.shader_model" It always shows up either with black spots all around it or a big metal thing in the middle. Any help?
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Oct 18, 2007 01:36 AM
Msg. 2 of 9
maybe the model your using has incorrect UVW mapping for the visor shader.
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RJ00125
Joined: Apr 14, 2007
Kill On!!
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Posted: Oct 18, 2007 01:39 AM
Msg. 3 of 9
thats the only thing i can think of, but the thing is im using gmax and I have never edited a biped and I dont even know how
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Oct 18, 2007 01:50 AM
Msg. 4 of 9
well, first you'll need a .jms exporter script, and youll need the HAX script, and a biped rigging tutorial, and a animation importer script, and a gbxmodel importer script.
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RJ00125
Joined: Apr 14, 2007
Kill On!!
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Posted: Oct 18, 2007 01:53 AM
Msg. 5 of 9
ugh, is there anyway to not need to edit anything except for the uvw mapping? I mean come on
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Oct 18, 2007 02:22 AM
Msg. 6 of 9
Cant you just edit the bitmap?
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RJ00125
Joined: Apr 14, 2007
Kill On!!
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Posted: Oct 18, 2007 02:26 AM
Msg. 7 of 9
well, I tried that but the bitmap doesnt even have the visor on there, but on one I saw a "visor ridge" bitmap
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Oct 18, 2007 09:53 PM
Msg. 8 of 9
Its teh reflection cubemap you want.... Change that....
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RJ00125
Joined: Apr 14, 2007
Kill On!!
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Posted: Oct 18, 2007 10:59 PM
Msg. 9 of 9
there is none
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