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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Valhalla Beta

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Author Topic: Valhalla Beta (74 messages, Page 3 of 3)
Moderators: Dennis

Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Oct 25, 2007 11:50 PM    Msg. 71 of 74       
Ya its the author.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Oct 26, 2007 08:21 AM    Msg. 72 of 74       
Speaking of Valhalla's and Beta's of Valhalla's:
http://xfire.com/screenshots/odx999/


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Oct 26, 2007 09:53 AM    Msg. 73 of 74       
the only thing thats really good about that is the bases, which (i think) were modeled my m6Deep not CLS (might be wrong though), and the forerunner wall. other than that its just some flat terrain. oh and the mancanon is good too.
Edited by corndogman939 on Oct 26, 2007 at 09:54 AM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Oct 26, 2007 01:22 PM    Msg. 74 of 74       
lol, that's not even the guy who's making the map that this thread is about. Yes, it's CLS Grunt's.

Oh....threadjacked. And that man cannon, sucks, it sometimes doesn't work and other times it shoots you REALLY high up, but not really straight. I'll get you a pic of the man cannon itself.
This thread fails:
Quote: --- Original message by: someone not importiant
Well, the map gets destroyed by something every time I try to make it... gmax cant model valhalla anyways... there are no valhalla base objects... everyone will hate it anyways... I think you know where I'm going.

Basically saying, why are we still talking?
Edited by ODX on Oct 26, 2007 at 03:57 PM

 
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